Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [3]
 
DICE 2012: Is the publishing model broken? [14]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
 
Minmaxing - Is turn-based fun anymore? [53]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Sony Computer Entertainment America LLC
Senior On-line Programmer
 
Radical Entertainment / Activision
AI Programmer (Senior)
 
Visual Concepts
Senior Producer, VC China (Shanghai)
 
Visual Concepts
Software Engineer, VC China (Shanghai)
 
2K Marin
FX Artist - XCOM
 
Visceral Games Redwood Shores
Sr. Gameplay Engineer-Visceral Games
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
Apple released iOS
Version of a new game
named ...
 
Spring Offensive -
Empire: Total War ™
Gold...
 
Diggin' Dogs and Bubble
in Paradise
 
Forge of Empires: The
Importance of Peace in
Times...
 
YESTERDAY PREVIEW VERSION
IS NOW AVAILABLE
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Frozen Codebase Confirms Metalocalypse Game Axed
by Kris Graft [PC, Console/PC]
5 comments
Share on Twitter
Share on Facebook RSS
 
 
July 29, 2010
 
Frozen Codebase Confirms  Metalocalypse  Game Axed

There will be no video game based on the Adult Swim animated series Metalocalypse -- at least not the one that was under development by Green Bay, WI-based developer Frozen Codebase.

"Yeah, it's not going on any longer," studio found Ben Geisler told Gamasutra in a Thursday phone call, confirming an earlier report on Siliconera. "We were making the game for Konami, and Konami lost the license."

For Frozen Codebase, the game's axing is old news. The studio has known of the game's cancellation since around December last year, and has since made staff adjustments and signed new development deals. Geisler said development of a Women's Flat Track Derby Association roller derby game for WiiWare is almost finished and an undisclosed project is underway.

Geisler said the "worst part" about the Metalocalypse cancellation is that there are images and video footage of the game floating around the internet that represent the game's very early stages. "They're really old, as compared to as far as we took the game. That's unfortunate that's what ended up being released," he said.

The small studio still has two teams at work, with a total staff of 18 people, "down a little bit, but [Metalocalypse's cancellation] hasn't impacted us as much as you might think," Geisler said. "We only really peaked at about 23."

He added, "We're still moving on. We had to think quickly, but we're small, and because of that we're able to be pretty agile, so we just moved onto some new opportunities."
 
   
 
Comments

Daniel Martinez
profile image
Shame, real shame. I love Metalocalypse.

Bart Stewart
profile image
"Axed"?

Story Headline of the Week for sure. :D

Richard Putney
profile image
Ya, I love metalocalypse but this game looked amazingly bad. Geisler says they're sad that they will be remembered for the way game was in its unfinished state, but they actually gave playable demos of that PoS to game reviewers, apparently unaware that what they had done so far was completely sub par.

That said, I wish them the best. The world needs more (good) small dev houses. I love roller derby even more than Metalocalypse though, so dont eff this one up! :)


Ben Geisler
profile image
I am not going to get into the details. But you are incorrect-- Frozen Codebase did not give out approved playable demos to game reviewers.

Daniel Martinez
profile image
Ben is correct. Furthermore, the flack it was catching from sites such as IGN should have been a wakeup call to the parties involved, but eh, red tape and such. Again, real shame.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.