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Top iPad Game Apps: 99-Cent Gameloft Titles Head Sales Rankings
by Danny Cowan [Mobile Phone]
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July 29, 2010
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[Sister site FingerGaming rounds up the week's most popular paid and free iPad gaming applications on the App Store as of today, with Gameloft taking the lead with steep price drops for Shrek Kart HD, Iron Man 2 HD, and Brothers in Arms 2 HD.]
This week's top paid titles are:
1. Shrek Kart HD ($0.99)
2. Iron Man 2 HD ($0.99)
3. Brothers in Arms 2: Global Front HD ($0.99)
4. Chopper 2 ($2.99)
5. Angry Birds HD ($4.99)
6. Scrabble for iPad ($9.99)
7. Plants vs. Zombies HD ($9.99)
8. AirAttack HD ($0.99)
9. Modern Conflict HD ($2.99)
10. Words With Friends HD ($2.99)
Gameloft takes over the iPad game sales charts this week with a series of steep price drops. Shrek Kart HD, Iron Man 2 HD and Brothers in Arms 2 head today's sales rankings after recently being discounted to 99 cents each, as last week's top title Modern Conflict HD falls to ninth place.
Majic Jungle Software's Choplifter clone Chopper 2 takes fourth place in its debut week, outselling Clickgamer's ever-popular Angry Birds HD. Scrabble and Plants vs. Zombies follow at sixth and seventh, as Art In Games' vertically scrolling shooter AirAttack HD enters the chart this week at eighth place.
Here are this week's top free iPad applications:
1. Super 7
2. Real Solitaire Free for iPad
3. Trundle HD
4. Tesla Wars HD
5. 8-in-1 Casual & Puzzle Gamebox HD
6. Glyder 2 for iPad
7. We Farm for iPad
8. Chess Free HD
9. WordSearch Unlimited HD Free
10. Draw Slasher HD: Dark Ninja vs. Pirate Monkey Zombies
No Monkeys' number puzzler Super 7 tops the free iPad games chart during a day-long free download promotion. Real Solitaire Free moves up to second place after lingering near the outskirts of the top ten last week, as Mobile Bros' Trundle HD beats out the tower defense title Tesla Wars HD for third place.
Glu's Glyder 2 remains a popular free download for the second week running, while ngmoco's free-to-play farming title We Farm takes eighth place in its first day of release.
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The question is not how can Nintendo games compete with this prices, the question is, how can a publisher work profitable with 0.99$ games? From this 0.99$ Apple gets it's share, so in the end, the publisher earns about 80 cent per game. For developement costs of 5 million dollar, which is not much, when I look at the hardware specs of the iPad, you will have to sell 6.2 million copies to break even.
This doesn't include any kind of marketing, which you will surely have to do, to stand out in the overcrowded Appstore.
Nintendo on the other side has no problem competing with the Appstore, they do it with their software, Mario, Zelda, Metroid, Nintendogs and all the other franchises are well known for their high quality incarnations over the last 25 years. People will buy the 3DS, because they can play these games on it.
The iPhone was released in early 2007, in February 2010, Popcap games announced, that Bejeweled 2 was the first paid App to sell more than 3 million copies. After 3 years, no game sold more than 3 million copies, on the Nintendo DS, introduced in 2004, 19 games have sold more then 3 million copies, 2 of them sold over 20 million copies.
The i-Platform hadn't managed it to produce a platform seller during it's first 3 years.