Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [16]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [11]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Airtight Games
Art Director
 
Telltale Games
Core Technology - Senior Systems Engineer
 
High 5 Games
Technical Artist
 
XEOPlay Inc
Game Developer (Mobile)
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Web Fiesta Revolutionizes
Browser Gaming with
Full...
 
The greatest videogame
endings of all time...
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Microsoft Wins Xbox Patent Battle
by Kris Graft [PC, Console/PC]
11 comments
Share on Twitter
Share on Facebook RSS
 
 
August 3, 2010
 
Microsoft Wins Xbox Patent Battle

Microsoft last week won a court case originating in 2004 that had inventors suing the Xbox maker for allegedly infringing on online multiplayer gaming-related patents, according to court documents obtained by Gamasutra.

In 2004, Peter A. Hochstein, Jeffrey Tenenbaum and patent rights holder Harold Milton Jr. filed suit against Microsoft and Sony, accusing the companies of infringing on the 1994 patent, "Apparatus and method for electrically connecting remotely located video games," which covers devices that facilitate remote multiplayer gaming.

The plaintiffs said Microsoft and Sony infringed on the patent with Xbox Live and Sony's PlayStation Network, and were seeking royalties and an injunction against the continued use of the technology described in the patent.

U.S. District Court Judge Paul D. Borman ruled that the Michigan plaintiffs in the case would recover nothing, that the action be dismissed and that Microsoft collect legal fees from the plaintiffs.

The judge took issue with the patent's use of the term "electrical connection" -- Xbox Live does not use such a connection for communicating over the service, the court decided.

The patent in question refers to an invention that allows "for two or more players playing the same video game to compete with each other without using the same physical video game which alleviates the necessity of proximity of the players."

Sony settled with the plaintiffs out of court in April 2009, but Microsoft continued on with the case.
 
   
 
Comments

raigan burns
profile image
What, 1994?! Either those patent trolls hadn't heard of Doom, or they didn't care. Thankfully in this case common sense appears to have triumphed.

Doug Poston
profile image
I'm glad Microsoft fought this one. Hopefully it will stop Mr Milton from suing others.

Andrew Grapsas
profile image
"U.S. District Court Judge Paul D. Borman ruled that the Michigan plaintiffs in the case would recover nothing, that the action be dismissed and that Microsoft collect legal fees from the plaintiffs."

Good, I'm glad Microsoft gets to collect legal fees from the plaintiffs. Maybe more victories like this will stop all of this stupid patent litigation. Ugh. Let's just make friggin' great products.

Joe Rheaume
profile image
Personally I hope the trolls keep targeting the big dogs long enough for them to join the EFF in lobbying for some changes to software patent law.

The purpose of patents is to spur innovation by rewarding it, but software patents only stifle innovation. Copyrights and trademark law should be enough to protect the intellectual property rights of software developers. We should all compete on the quality of our implementations, not on who rushed an obvious idea or slight iteration on prior art to the patent office first.

Marcus Miller
profile image
Once again the huge megacorps win again! Happy Day!

Doug Poston
profile image
@Marcus: In this case, Microsoft's win is a win for all of us (unless you're a patent troll ;) ).

On the other hand, by rolling over and paying hush money, Sony kind of screwed the rest of us.

Not that I totally blame Sony. Fighting lawsuits suck time and money. And, even if you know you're 100% right, there is still a chance you can lose.

Robert Schmidt
profile image
A patent should not be enforceable unless the patent holder is engaged in developing the property. People who sit on innovation in hopes that they can profit from others' efforts are parasites. The law should not reward them for this behaviour.

John Woznack
profile image
@Robert Schmidt: Indeed, even as we speak (er, write), efforts are afoot to outright eliminate software patents completely. (See New Zealand and Australia for recent activities here.) I'm very curious to see what results from these experiments. Will it ignite a wildfire of fantastically creative software, or will it just punk out with nothing but some smoke?

Bart Stewart
profile image
100% percent agreement with Joe Rheaume and Robert Schmidt. U.S. patent law is broken where software is concerned. In addition to its deleterious effects everywhere else, it just makes computer and console games harder to make and ultimately more expensive without adding any value.

Software isn't toasters. Software changes too fast to be appropriately subject to the same time frame of protections as other inventions. Furthermore, the "no prior art" and "non-obvious" requirements aren't enforced nearly to the degree they should be for software. There's no way an idea like the "backing store" should ever have been approved for a patent, and I'd bet that the vast majority of software patents are equally obvious.

When I lived near DC, a friend who worked at the USPTO told me that they deliberately didn't hire people with subject matter knowledge. Virtually no one with computer science knowledge reviewed software patent applications... by design. I've heard that matters have improved since then, but a lot of the damage is already done. Unproductive patent trolls -- the GoDaddy squatters of the patent world -- are sitting on obvious and broad concepts, extracting license fees or settlement payouts while adding zero utility.

Meh. Probably preaching to the choir here, but it's worth a brief mention to support the comment that a win for Microsoft on this one is a win for gamers and game developers.

James Barnette
profile image
Well they problem is the US patent law allows for too much vagueness. Patents should ahve to be far more specific so that Patent trolls cant just sit around and make wildly vague patent and then wait for someone to step on the landmine.

John Tessin
profile image
Is it me or does it seem like the lawyers writing the laws always seem to write laws that result in long protracted battles where the real winners are the lawyers? (And that is kindof a troll /sigh)


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.