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  Analysis: What Video Games Could Learn From Inception Exclusive
by Lewis Denby [PC, Console/PC, Exclusive]
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August 13, 2010
 
Analysis: What Video Games Could Learn From Inception

[UK-based writer Lewis Denby went to see Inception recently, and now wishes video games had dreamed up the idea first. Here, he discusses why it's a good fit, and what kind of game it might have been.]

This might be a slightly unorthodox way to begin an editorial about video games, but to hell with it: today, I’m going to review Inception.

I went to see it the other day, at long last. Christopher Nolan’s new film is a meticulously crafted blockbuster, tense and exciting but thoughtful and complex. I loved every second of it and I didn’t want it to finish.

I’ve heard various complaints about it, almost all of which are ludicrous. "It’s too complicated to follow," screech several reviews. I’ve no idea what those critics were watching: if anything, I’d say Inception veered in the direction of having too much exposition and spelled out more of its mystery than was necessary. It’s plot is an elaborate one, but presented with such beautiful clarity. I was never lost.

It’s a film about dreams, and how ideas can be inserted a person’s mind by planting them there while that person sleeps. Psychological thieves -- 'extractors', in the film’s fiction -- are capable of infiltrating the dreams of others and stealing important information they’ve kept locked away in the backs of their minds. But the best extractors can also put new ideas there discreetly, and upon waking the victims think they’ve thought up those things all by themselves.

Its cast travels through several layers of dreamstate, all with distinct visual themes and varied tasks to complete, in order to convince a businessman to dissolve his recently deceased father’s company. For the good of the world, apparently: we quickly forget to question the motives of the shady man who’s funding the operation.

"It’s just a glorified heist movie," some critics yammered. Well, how terrible. Apparently we’re not allowed to do heist movies any more, and any that are created must be immediately criticized as such.

Point is, it’s a great heist movie, one that’s suspenseful, smart and stylish throughout. And that’s not to mention the multiple layers of meaning that can be extracted from its story: lessons about love, about regret, and about our individual, subjective perceptions of the world around us.

The Point’s On Its Way, Honestly

One criticism, though, I can get behind. Sort of. The way it’s intended is venomous, patronizing and frankly stupid, but I suspect the person who wrote it is onto something without realizing it himself.

The review is by Rex Reed, of the New York Observer. An absolutely preposterously terrible review in so many ways, if you don’t mind my saying so. But here’s a line that stuck: "I have no idea what the market is for this jabbering twaddle -- probably people who fritter away their time playing video games."

And, well, yes! Absolutely! I’d imagine a lot of people who play games would absolutely adore Inception, not least because it would make a near-perfect video game. Never mind Citizen Kane (seriously, have you watched it recently? Without drinking several cups of strong coffee?) - what video games need is the sprawling, epic, grounded science-fiction of Inception.

It would be a game which could satisfy all the mainstream demand for explosions, drawn-out gunfights and cool, low-gravity, slow-motion effects. It’s a globetrotting adventure, which jumps from Korea to America to Paris and then, in the dream world, a rainy city, a fancy hotel, a snowy mountainous military base and a morphing, twisting underworld. There are puzzles to solve, mazes to navigate and a whole load of bad guys to hit in the face.

It would be a wonderfully varied game. One mission would see you attempting to recruit your team, coming up with new ways to manipulate the game’s characters into joining you on your dangerous quest. By the end you’d be squad-fighting your way through the snow, driving snowmobiles, rigging explosive charges and oh my goodness.

That’s commercial viability, right there -- great big explosions always win out. But what would really elevate it to greatness is the multifaceted plot, the exciting mystery at its core which far eclipses most ‘big twists’ in computer games.

And what about the very nature of the story, and the opportunities that would open up for level design? It’s a film about designing dreams. There are countless things you could do to a game world to take advantage of this, in a way you simply couldn’t achieve with just a camera. When designing a virtual universe, your imagination can run wild.

It would make a perfect game, if done well. And that’s sad, in a way, because it’s too late. There’s no use trying an Inception game now, because a tie-in would have to be too close to the film, and anything based on its ideas would come across as plagiaristic.

No, video games had their chance here, and the movies beat them to it. A real tragedy: because you can bet such super-cool ingenuity wouldn’t be lost on critics in our medium.

[Lewis Denby is Executive Editor of BeefJack.com, as well as word-writer extraordinaire for anyone who’ll give him some pennies for his trouble. Can you tell that he has no official outlet in which to rant about films?]
 
   
 
Comments

Samuel Fiunte Matarredona
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just to say.

Yes I saw citizen kane recently, twice in the last year, on in the cinema on the BFI...without any need of coffee, it's as fresh as it probably was upon release and beat the hell out of a movie like inception in cinematography, direction, acting and let's stop there as both movies don't play on the same field. So sorry but your remark just make me fear that your movie interest are not very rightly placed....what's next, tell us that "snakes on a plane" was vastly superior to "amadeus"? (the comparation here is similar..)

Oh, and I do love Inception to the bones, I have few critics to do...but there is no comparation

Alan Youngblood
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Lewis -- a timely op-ed piece. I for one loved Inception as well and mostly for it's story. I agree that if anything it wasn't complex enough, or rather exposed too much of it's mystique. It certainly wasn't Memento, but in many ways it shows the maturity and change of Nolan as a director. Nolan knows he can't make a cult classic like Memento again and still make bank. I'm just seriously impressed at how the story-telling was pulled off. Anyone with half a brain ought to get enough of Inception to enjoy it. I also loved the ending how it gave the "hollywood happy ending" to people who wanted it and weren't likely clever enough to see the real ending.

But this is a gaming blog, so I have to (and want to) say some things about your game ideas. Inception would make a great game. Not just because of the explosions, sure that's "cool" and all. But let's be honest, games have plenty enough of that as is. I've never known a crate or barrel in real life that explodes when shot, or you look at it funny. The vast majority of games have exploding boxes and cylinders everywhere. What shines are the story, the setting and the themes. Corporate greed/subterfuge and inside jobs, a hyper-reality romance, metaphysical musings, zero-G in ordinary places, characters that have flaws and abilities, intelligent sci-fi (that's no-neck space marine-free)the list goes on.

On the note of hollywood "beating us to it," not a chance. There's no new ideas, simply better connections with better timing and communication to the audience. In other words: we still need to do this. What if Kojima-san had never made Solid Snake because another James Bond already existed in film and novel? Or perhaps Blizzard didn't make Starcraft because Warhammer 40K (the tabletop game) had already done it well? Not only were those profitable ventures, but I think we can all agree that Snake is inspired by Bond, but different in unique and exciting ways. Same to be said of Starcraft's universe and characters.

And also don't think that game developers haven't had the idea first. What matters in film and games is who makes it first. I'm not claiming I did have that idea (maybe I needed an inception of my own), but I am saying that it is very similar to an idea that a friend of mine that I work with had. The difference? Nolan's got a big budget, tons of great talent throwing themselves at him and plenty of time and experience to get the job done. Unfortunately for me and my compatriot, we are still a little ways from having those resources at our disposal.

Christian Keichel
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First of all, I love Citizen Kane, watch it regulary and don't need any coffee to stay awake, the movie blows me away every time I see it.
But with Inception, I left the cinema and thought, that it is a shame, that video games aren't capable of creating such a master piece. Inception adapted many visual concepts of recent video games, without copying them and put them into a new context, the dream. This context told me a valuable lesson about games, that I tend to forget, it told me, that games are like dreams. This connection was layed out in the fundamental mechanisms of the movie. The settings within the dreams were called "Level", the architect was clearly a level designer, etc.
But unlike many games Inception left me with the feeling to have seen something very mature, it was much more serious and intellectual then you usual video game, maybe, because at the heart of the story, there were really people with serious relationships, traumas, dreams and experiences.

Dan Stubbs
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You mean you haven't seen this?

http://disneycomics.free.fr/Ducks/Rosa/show.php?num=1&loc=D2002-033&s=date

As great as it is, none of the ideas in Inception are 100% original. Isn't it about about time someone made a new game based on Philip K Dick's Ubik?

Eric Lee
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Whenever such a big shot comes out from our neighborhood, it's the gamers who believe grass is greener on the other side. It feels like such a threat for gaming industry because video games don't have much to compare with a magnificent quality the movie industry has shown full capacity of providing... for now. It is indeed true that Inception could turn out to be a video game because of its similarity to what video games are all about (the action genre, specifically). But it's unlikely that 'Inception: the Game' is going to be a perfect game, let alone a decent one, not just because movie game is generally a failure, but, since creativity license belongs to the writer, all game studio can pull off is FPS in surreal world where you will put into sleep to get to the next level in each cutscene. This element seems fresh and well organized when depicted in movie because that mechanic is not as much taken for granted for movie audience as it is for gaming audience. (Also, Inception is more then complicated mechanics). I really hope gaming industry to leave Inception alone unless someone exceptional could pull off as well as Christopher Nolan did.

It's not hopeless, however, that cultural significance of gaming industry can someday catch up to that of movie industry. Trust me, it took a century for movie industry to become what it is nowadays, and games have been taken seriously no longer then a decade ago. One thing the industry can work on is to make a more distinction on the role of 'Game Director'. Seeing gaming production nowadays, it seems Game Director has played more games then read more books. Just like famous movie directors, game director should also possess diverse area of knowledge including programming, art, game design, literature, philosophy, and so on, and know how to clearly yell 'Action' and 'Cut'.

And I couldn't help but to notice that 'Korea' was referred as irrelevant reference, not that I found it offense as a Korean.

Mark Venturelli
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Another one comes to fuel the inferiority complex that game developers feel towards f***ing movies.

"Perfect" games should not be about linear single-player action-shooters with set pieces, scripted dialogue and film stories. Inception would NOT make the "perfect" videogame. It would make the perfect "I-want-to-be-a-hollywood-blockbuster" videogame.

What is about movies that gives you guys so many hard-ons? Why don't we all go work at Hollywood then?

You don't see book writers look at World of Goo and say "Oh my god, I wish my next book could be like that", or a hollywood director look at Super Mario Galaxy and say "Damn, I missed the opportunity of making a movie about an almost-silent protagonist jumping around and dodging obstacles for hours, learning new and creative ways of exploiting his skills in pursuit of a clear goal". Jesus.

jaime kuroiwa
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Lewis, have you PLAYED Psychonauts?

Dan Felder
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I believe we can still make Inception into a game. The shock-value-of-originality will be somewhat lost, though frankly the idea of going into dream worlds isn't exactly an old one, but if it's positioned correctly for the market - it could work very, very well. Either claiming inspiration from Inception's premise up front and then creating a different cast of characters and situations - or else heading forward to take the idea to the next level (Inception 2, without an Inception 1 might be an interesting selling point) could do very, very well. And ultimately, a game experience of Inception will be different than a movie's. If it's good, I'll play it - and let the controversy rage.

Naturally though, we'd have to change the structure of the game markedly. A 15+ hour video game can't and shouldn't follow the structure and pacing of a 2 hour movie. I won't go into the reasons for that here, because I just wrote a whole blog about it, but it's still an excellent premise for a game.

-Dan Felder, WhyGames

Eric Monacelli
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I'm telling you --Hardboiled Wonderland and the End of the World by Murakami would be a fantastic video game. Said it here first. It's layered dreamscapes.

Anthony Charles
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We've latched on to Inception because it is so obviously influenced by games. It's a validation for the medium, but at the same time is almost a mockery of video games, because it's so much better at story telling than any game has been. Then again, it has very little of what makes games great. The exciting thing about it is the idea that into the future film and games will move towards each other in equal parts. Not to say they will merge and become one, but rather create a third form.

Mario Di Pesa
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YES, Psychonauts!! Now that's a game that took the premise of "how much fun would it be to play inside someone's head" to the edge! Unfortunately, as we all know, it was a widely ignored game, probably because it was somewhat convoluted and a little too weird! But that's too bad because it was, like Inception is, a great example of telling a story in a setting that removes most if not all barriers. Basically, anything is possible inside a dream (or someone's imagination in general). The difference with Inception is that the main interest resides in never being sure if we're in reality or in a dream, and looking for clues..., while it was very clear in Psychonauts when you were inside someone's head. The interest came mostly from exploring those crazy imaginary worlds and finding how they made sense according their own specific sets of rules!

Ahhh..., just talking about it makes me want to play it again...

Peter Park
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@Mark Venturelli: Exactly my thought. Games that play like a movie may be fun to play, but I think they're not being true to the media. Games and movies are fundamentally different type of media. This is like trying to draw a single painting that tells a complete story of a complex novel.

I think people should stop thinking about how to gimmick up the game medium to create a semi-interactive movie experience, but start thinking about how to use the inherent features of games to create compelling and meaningful experiences.

Leonardo Ferreira
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Inception's storyline, at least for me, seemed partly inspired by videogame conventions, but in a more subtle way than, lets say, Scott Pilgrim. I loved the movie excuse for throwing faceless goons at the main characters. But it also helped thaat it was a movie with a heart, a genuinely moving and clever script with competent acting.

Most games are without an emotional center, and a lot of people think it is better that way; but just pure gameplay won't stick to peoples minds for much longer than the next game thay play. What games could do is to try to replicate an emotion through its narrative resources, just like film does. An emotion comes from experiencing something, but most games (and game developers) seems to ignore that kind of response from the audience, in favour of the next fistfight, shootout or fetch quest.


Dave Smith
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i liked the concept of the movie, but thought the execution of it could have been better. then endless and pointless gun battles dragged it down a lot, and the watanabe stuff at the beginning and end added nothing to the movie and kinda spoiled the climax. i felt like it could have been 20 minutes shorter and would have been a better film.

Gregory Kinneman
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@Lewis: Nice article, and wow! that other review was just weak, bombastic crap.

@Jaime: My thoughts exactly. Psychonauts did the go-into-dreams-game perfectly already.

@ Dan S: Wow, that's far closer to inception than even I would have thought. That's beyond copying, that's plagiarism!

@Citizen Kane fans: I think the point was that CK would not make a good game (ignore the coffee remark...). In fact, to turn it into a game would destroy what it does best: taking full advantage of the cinematic medium. The point was that Inception is well suited to the computer game medium specifically because the strengths of games are far more suited to it than the strengths of the film medium.

gren ideer
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I don't know if I would say that movies beat us to this type of grounded sci-fi. After all, the concept of Assassin's Creed has strong similarities, no? The hero is traveling through memories of someone else in the hopes of extracting information. Although granted, it is certainly more limiting.

I think an Inception game would be awesome as long as it was not tied to the same characters or story at all. And for the discussion, I don't think the idea is to make a linear game, but rather a great game set in the world of extractors.

David Delanty
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Gren made the comparison to Assassin's Creed already. So I'll say that while the observation is legitimate and very well presented, I'd like to assure that it has been done in video games, too! =)

Mike Reddy
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I'm smiling here, reading this and comments. Just stayed up late with my brother-in-law eating curry and chewing over his TV script, cos it reads so much like a GDD! Inception - plagiarism allegations aside - feels like a game, probably because Nolan has integrated what we take for granted: the grafting of audience to protagonist on screen. This is where game culture is influencing other media.

CK on the other hand succeeded in doing something unique to it's medium. THAT is what we should be trying

jayvee inamac
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just watched it last night. what i loved about Inception is that it has a complicated story (well, compared to fantasy/action movies that i'm used to watching with my gang, like transformer/twilight/etc ), but it holds the hand of the audience along the story..

Mitesh Shah
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A gameplay feature could be is that you have to work to "upgrade" the drug maker's recipes in order to gain more stability in the dreams (more time available, less unexpected bumps), and eventually, the complex recipes enable the characters to enter more layers deeper.

Josh Foreman
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Mark V: "You don't see book writers look at World of Goo and say "Oh my god, I wish my next book could be like that", or a hollywood director look at Super Mario Galaxy and say "Damn, I missed the opportunity of making a movie about an almost-silent protagonist jumping around and dodging obstacles for hours, learning new and creative ways of exploiting his skills in pursuit of a clear goal"

Exactly.

The only thing that could be extracted from Inception would be the theme and mood. Any other elements would drag a game down. And if you are just using those I don't think that would be plagiarist.

Victor Lajide
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I am late to this one but i believe nothing could be learnt from such an overrated movie


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