Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Everything's game trailer officially qualifies for an Oscar

June 7, 2017 | By Alex Wawro

The trailer for recently-released existence sim Everything has won a jury prize at the Vienna Shorts Festival, which means it now qualifies to be nominated for an Academy Award in the "Animated Short Film" category.

It's a nice nod to the gameplay trailer itself (which is branded a gameplay film, and aptly so given it's nearly 11 minutes long) but, more notably, creator David O'Reilly points out on Twitter that it's the first time a video game trailer has qualified for Oscar consideration.

The game itself has already won a handful of awards, and was nominated for multiple honors at this year's Independent Games Festival.

O'Reilly worked on the game with a small team after making his game dev debut with the 2014 game Mountain. He'd previously carved out a meaningful career in animation, and after releasing Everything in March he joined us on the Gamasutra Twitch channel to break down (among other things) how his experiences as a game developer differ from his work as an animator.

Related Jobs

Poleaxe Games LLC
Poleaxe Games LLC — SAINT JOHNS, Florida, United States

Contract: Graphics programmer for surface effect system
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States

AI Gameplay Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States

Jr. Platform Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior Programmer

Loading Comments

loader image