Video: How designers and programmers can work better, together
There's a common stereotype in game development: designers have a tricky time collaborating with programmers, and vice versa.
At GDC 2014, former Blizzard dev Brian Schwab took the stage to posit that there's a grain or two of truth to this stereotype -- and to offer practical advice on how designers and coders can work together more effectively.
It was an interesting session because it addressed the overall goal of unity with these two groups and how this can be achieved by thinking ahead of time, prioritizing the iterative work that needs to happen and creating workable pipelines for this work to happen in.
Of course, it also delved into the ups and downs of being a technical designer (a sort of "hybrid class") and what designers and programmers gain by trusting each other once the boundaries separating them are broken through better understanding.
If you missed it back in 2014, don't skip your chance to now watch it for free on the official GDC YouTube channel!
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