Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [14]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  UK Defense Secretary Fox Calls For Ban On 'Tasteless' Medal Of Honor
by Kris Graft [PC, Console/PC]
19 comments
Share on Twitter
Share on Facebook RSS
 
 
August 23, 2010
 
UK Defense Secretary Fox Calls For Ban On 'Tasteless'  Medal Of Honor

UK Defense Secretary Liam Fox implored retailers to ban the sale of Electronic Arts' upcoming Afghan War-based game amid concerns that family and friends of deployed and fallen British soldiers might be offended by the game's premise, which pits U.S. forces against the Taliban.

"It's shocking that someone would think it acceptable to recreate the acts of the Taliban," said Fox in a BBC report. "At the hands of the Taliban, children have lost fathers and wives have lost husbands."

He continued, "I am disgusted and angry. It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product."

But there are no British troops featured in the upcoming game, EA said, and the game "does not allow players to kill British soldiers."

Medal of Honor is a reboot of one of the publisher's core first-person shooter franchises, and includes a single-player mode that focuses on the story of elite American special forces soldiers fighting in the War in Afghanistan. A multiplayer mode allows players to choose U.S. soldiers or Taliban forces. The game, created under the guidance of current soldiers, is due out in October 2010.

Fox later didn't backtrack on his comments despite the revelation that there are no British troops in the game. "The point remains that part of this game allows you to play the part of the Taliban attacking ISAF troops in the area of central Helmand where British troops are operating," according to his spokesperson.

EA Games label president Frank Gibeau argued that the game is an accurate portrayal of a real-life conflict. "Many popular video games allow players to assume the identity of enemies, including Nazis and terrorists. In the multiplayer levels of Medal of Honor, teams will assume the identity of both U.S. forces and the Taliban."

The UK's Department for Culture, Media and Sport distanced itself from Fox's call for a ban on the game, in a Eurogamer report. A spokesperson said that there is a ratings system for video games in place (Medal of Honor is rated for ages 18 and up in the UK) and consumers can make the choice for themselves at retail.

Medal of Honor, which up until now had a World War II setting, also received criticism in a recent Fox News report, in which the mother of a soldier killed in the Middle Eastern conflict said, "War is not a game, period," and called EA's title "disrespectful" to soldiers' families.
 
   
 
Comments

Tawna Evans
profile image
imo, the fact that this game deals with a current conflict likely heightens its appeal with boys.

Lance Burkett
profile image
In my opinion as a 15yr old boy, a game that is fun is appealing to me. It's setting is irrellevant.

Jason Pineo
profile image
Adding the word "period" to the end of your statement of belief fails to turn it into a statement of fact.

Adam Piotuch
profile image
Here we go again...

Bart Stewart
profile image
What to think? This all raises so many questions....

1. Yet another politician who jumped to denounce something they don't understand, it appears. When will they (or their staffs) learn?

2. Well done, Department for Culture, Media and Sport. Assuming such a department actually was a necessary element of a national government, at least they said the right thing, which is for vendors to provide accurate ratings information and for consumers to use that information responsibly.

3. That said, I also think it's appropriate to report on the objections by parents and spouses to the content of a game that simulates the conflict that cost them their loved ones. Western democracies tolerate differing opinions, and these people have as much right to express their displeasure as fans of Medal of Honor have to express their satisfaction at getting to play the bad guys.

4. At what point does publishing an "accurate portrayal of a real-life conflict" start to be a problem? How much of that is OK as art, or good for the videogame industry?

What if EA published a game in which you could choose to play as either a combat fighter pilot who has to decide whether to shoot down a hijacked passenger jet aimed at some major capitalist landmark, or as the hijacker flying that plane? That's a scenario that could happen -- does it cross a line or not?

How "transgressive" would a game have to be to put politicians and a lot of the public together on the other side of the line from a game developer or publisher?

5. What's up with using unflattering pictures of politicians? (Cf. http://www.gamasutra.com/view/news/30023/UK_Politician_Ed_Balls_Calls_Lack_Of_Ga
me_Industry_Support_Madness.php)

I don't mind a bit of cheekiness in my games journalism, but eventually the use of bad pictures of some pols and not of others is going to start looking like indirect editorializing. I can get that confusing mixture elsewhere; I value Gamasutra for its high-quality objective games journalism and its clearly distinct opinions/analyses/editorials. Just a thought.

JJ Lehmann
profile image
"War is not a game, period."

How does it sound this way?

"War is not a book, period."
"War is not a movie, period."
"War is not a photograph, period."

There is enough media out there that "recreate[s] the acts of the Taliban" that it is completely ridiculous to get at games at this point. I guess the word "game" just has a negative connotation in general.

scott stevens
profile image
I want to start by saying that I generally don't enjoy playing "army games" - games in which you are playing in a world that could basically be real, where you're a soldier using guns that actually exist fighting enemies that are other humans. It's not that I think there's anything wrong with that - but for me if I wanted that I would go play laser tag or participate in a paintball war or something. I want my games to show me something that I could never realistically see - space aliens from other planets, hordes of zombies, fantastical beings and that sort of thing.

Anyway, that's not really my point here. My point is:

I was recently listening to NPR and they were talking about Madden Football. There was a writer there who was talking about a real football game. The time for the game was nearing an end, the game was tied, and one of the players got the ball and ran it towards the end zone. Time was running out, and instead of going right into the end zone for the touch down, the player took a 90 degree turn and ran along side it until there was only 6 seconds left then took it in. He ate up enough time that he made it impossible for the other team to have enough time to get another touch down, it was a game winning decision. After the game he said that he knew to do that from his experience playing Madden Football.

The pro football players of today all grew up playing Madden Football. You have, for the first time in history, really - rookie quarterbacks starting in every game. They learn the game from playing Madden. In a regular, pro season a player can only participate in 16 games a year. But with Madden, they can participate in literally hundreds of games per year. It's a football simulation, and they learn things from all of that experience that accelerates their knowledge of the game.

It seems to me, that games such as Medal of Honor, Call of Duty, and whatnot can do the same thing for our soldiers - put them through countless hours of simulations without them having any skin in the game. These can be seen as combat simulations, and you can bet that the majority of our soldiers have clocked in hours playing these games. Perhaps the more realistic we can make them, the better off they'll be.

Doug Poston
profile image
The US military has been doing this for some time now, before there was even a "video game industry".

They've even used "off-the-shelf" games to help train. But most "army games" are poor simulations of the real thing and can teach really bad habits (e.g. firing an RPG at your feet is not an acceptable way to enter a second story window ;) ).

David Rodriguez
profile image
What were artist doing during World War 2? They were making comics about how America will win this war and pounce the Nazi's! Captain America was born during that war and on the cover of his first issue he's straight up punching Hitler in the face and people were excited as hell! If games want to make a statement about a current war, they'd better show the proper support for the countries cause. I'm sure EA knew the surge that would happen around this (Hell, the idea was probably publicity fueled)and I'm hoping they've put together a decent message in the package (Until I've play it, can't say much)

I might be naive but like how comics rallied for moral during tough times, I hope games can become a more influential part of that medium.

matt newman
profile image
Too bad war is not a game! Then we could work our conflicts out on the virtual battlefield rather than a real one. Video games are not bad. War is bad.
I say everyone not support the war and buy the video game instead.
How backwards is it to be upset about video games but support and believe in the real deal.

Christian Nutt
profile image
The point is that this politician believes that people are entering into the mindset of the Taliban when playing the game -- entering into a fantasy where they're Taliban troops and they're getting to gun down Americans et al. The truth of the matter is nobody playing the multiplayer mode of the game (which is where you can play as the Taliban) gives a fuck about it. It could be anything, as long as it looks "realistic". That's more depressing to me, but it's nuance this guy (and a lot of people commenting) aren't picking up on.

Adam Bishop
profile image
Even if there were British soldiers in the game, the hypocrisy here is awful. Apparently a game in which players can kill British soldiers is outrageous, but a game where players can kill Arabic soldiers is just good entertainment.

Mark Harris
profile image
/ignore

The game will either have more depth than the usual fare, or it will be a great looking but vapid excuse to compete online. Regardless, banning the game through legislation or "convincing" retailers not to sell it is wrong* on many absurdly obvious levels.

*by wrong I mean antithetical to the widely accepted ideals of modern free society

gus one
profile image
And lo the ERTS marketing machine begins stirring up the controversy just before launch. Probably just added another millions sales. ATVI did the same with that infamous airport scene which was 'accidently' leaked and look what it did for their PR before the MW2 launch.

BTW already had pre-ordered MoH since Allied Assault is probably my favourite game ever. Incidently should I uninstall my other CoDs/MoH since you can kill allies......

Fiore Iantosca
profile image
Calling something un-British is so.....British LOL

Eric Geer
profile image
Just a thought, but I personally have no idea what is going on in Afghanistan. I have no idea what the war is like or what kind of craziness is going on. The news has become a media that cannot be trusted, but if this game is to portray the war in Afghanistan in a truthful manner, then why is it a bad thing. I could see this being an eye opening/scary almost(chosen on purpose) educational experience. I think a lot of the war maybe doesnt get the support it needs because its either portrayed wrongly by an incompetent, entertainment form of News reporting, or people just will never know unless they experience something that will either shock them or scare them ie other forms of media-documentaries, dedicated films(based on true stories-ie hurt locker, saving private ryan), and shall we add, possibly video games to this?--or could we consider it a video experience.

PS I think they would get less heat if they took out the multiplayer action-playing as a taliban character and left this to a single player, based on true story events.---but the heat is what they want--makes people buy more.--good job Defense Secretary Fox for the free advertising and controversy.

Lance Burkett
profile image
"It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game."

Well, I guess we can't all be blind patriots now can we?

Lance Burkett
profile image
So you say "War is not a game."

Does that mean we should seek to ban everything other war.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.