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Latest Features
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June 2, 2012
 
arrow The 20-Year Estrangement of the Two Guys from Andromeda [7]
 
arrow The Anatomy of a Bad Game [16]
 
arrow Old Grumpy Designer Syndrome [22]
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Latest Blogs
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June 2, 2012
 
A Few Thoughts on Kickstarter [8]
 
Dust in The Wind: An Analysis of A Valley Without Wind [2]
 
The "Gratitude Update": Connectrode 2.0
 
Molleindustria's Unmanned: Excellence Through Boredom [11]
 
Story Design Challenge #4: Design a World [2]
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Latest Jobs
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June 2, 2012
 
Trion Worlds
Senior Content Designer
 
Trion Worlds
Senior Content Designer
 
Trion Worlds
Lead Systems Designer
 
Trion Worlds
Senior Producer - Live
 
Trion Worlds
Senior Gameplay Engineer
 
Trion Worlds
Senior Gameplay Engineer
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Latest Press Releases
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June 2, 2012
 
Wisecrack Games Announces
Wizarbox to Develop
Sam...
 
Frogster Reveals New
High-Level Content in
Fifth...
 
SONY ONLINE ENTERTAINMENT
REVEALS AAA-QUALITY
FREE...
 
Guns of Icarus New
Screenshots
 
MICROVOLTS DEBUTS NEW
SERVER TO GROWING NUMBER
OF...
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News Director:
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
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News

 
65
38 Studios' Downfall: The Gamasutra Report Exclusive
by Leigh Alexander [06.01.12]
"I think his VPs played him," sources tell Gamasutra about 38 Studios founder Curt Schilling. Here, insiders claim that political machinations doomed a promising company.
Console/PC, Social/Online, Business/Marketing, Exclusive
 
 
2
How Space Quest's creative duo buried the hatchet after 20 years apart Exclusive
by Staff [06.01.12]
The recently-reunited adventure game duo of Scott Murphy and Mark Crowe -- affectionately known as the Two Guys from Andromeda -- tell Gamasutra why they're making games together after 20 years apart.
Console/PC, Design, Production, Business/Marketing, Exclusive, History
 
 
Gamasutra's on-site E3 2012 coverage starts Monday
by Staff [06.01.12]
It's E3 time again, and Gamasutra will have your needs covered next week for industry-facing news, interviews and in-depth analysis from the annual trade show.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing
 
 
GDC Europe 2012 adds Assassin's Creed III design keynote
by Staff [06.01.12]
In the latest update to GDC Europe's ever-expanding lineup, show organizers have revealed a keynote covering the evolution and production behind Ubisoft's Assassin's Creed series, including the upcoming Assassin's Creed III.
Console/PC, Design, GDC Europe
 
 
Gamasutra Classics: 30 years of Electronic Arts Exclusive
by Staff [06.01.12]
In honor of Electronic Arts' 30th birthday, Gamasutra presents a previously-published retrospective detailing the challenges and triumphs of the long-lived publisher.
Console/PC, Design, Exclusive
 
1
Opinion: Consoles aren't dying, they're adjusting
by Tim Merel [06.01.12]
Is the impending doom of the video game console an exaggeration? Are console makers losing out to mobile and social companies, or are they in fact swimming in a sea of "whales"? Investment bank Digi-Capital offers insight.
Console/PC, Smartphone/Tablet, Business/Marketing
 
2
Why one Zynga executive left his post for a small startup Exclusive
by Tom Curtis [06.01.12]
Zynga's former CTO of mobile may have had a secure job at the world's biggest social game company, but after trying to acquire a small HTML5-based startup, he decided that his real passion lay elsewhere.
Social/Online, Business/Marketing, Exclusive
 
28
Activision, Infinity Ward trial ends with last minute settlement
by Mike Rose [05.31.12]
The ongoing legal battle between Activision and Infinity Ward founders Vince Zampella and Jason West may end in a last minute settlement. [Update: The case has been resolved and will not go to trial.]
Console/PC, Business/Marketing
 
 
Get a job: Gearbox and others hiring now on the Gamasutra jobs board
by Eric Caoili [06.01.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Gearbox Software, Rovio, Firebrand Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
10
Dota 2 is free-to-play, but not pay-to-win, says Valve
by Kris Graft [06.01.12]
Valve Software confirmed Thursday evening that its upcoming action-RTS Dota 2 will use the free-to-play business model, supported by the "Dota Store."
Console/PC, Social/Online, Business/Marketing
 
 
Your game industry in your words: Week of June 1
by Eric Caoili [06.01.12]
Gamasutra highlights choice quotes from industry figures such as Quantic Dream's David Cage, Electronic Arts' Jeff Macpherson, and many others in this weekly roundup.
Console/PC, Indie, Design, Business/Marketing
 
 
Viking Burger and Blocks That Matter highlight this week's Best of Indie Games
by Tim W. [06.01.12]
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including an RTS inspired by Bullfrog's legendary Populous, and a Dream.Build.Play grand prize winner.
Indie, Design
 
41
Opinion: Video game detractors becoming weaker, weirder Exclusive
by Colin Campbell [05.31.12]
Are we witnessing the last desperate gasps of the anti-video games agenda? Gamasutra contributor Colin Campbell says for the most part, that might be the case.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Exclusive
 
1
Korean government investigating Diablo III refund complaints
by Mike Rose [06.01.12]
The Korean government is investigating allegations that Diablo III developer Blizzard Entertainment is violating the country's commercial laws by refusing to offer refunds on its latest game.
Console/PC, Business/Marketing, Korea
 
5
LucasArts unveils 'dark and mature' Star Wars 1313 franchise
by Mike Rose [06.01.12]
LucasArts has announced Star Wars 1313, a new video game franchise based on the popular space action series, that the studio says will be a darker, more mature take on the Star Wars universe.
Console/PC, Business/Marketing
 
1
GameStop adds PlayStation Network DLC to European, Australian stores
by Mike Rose [06.01.12]
GameStop stores in Europe and Australia are now offering downloadable content for the PlayStation Network, as part of a new agreement with Sony Computer Entertainment Europe.
Console/PC, Business/Marketing
 
1
Faceware offering complete facial animation suite to studios
by Eric Caoili [06.01.12]
Middleware developer Faceware technologies has launched its Faceware Professional Product Line, a facial animation tool suite designed to capture, analyze, and create realistic facial performances.
Console/PC, Art
 
 
GDC Europe 2012 debuts Total War, MMO design, rendering sessions
by Staff [05.31.12]
GDC Europe show organizers have debuted new talks for August's show in Cologne, including in-depth presentations on the Total War franchise, the essentials of MMO design, and forward rendering pipelines.
Console/PC, Social/Online, Programming, Design, GDC Europe
 
2
The Journey Down HD hopes to float in a sea of big adventure game titles Exclusive
by Mike Rose [05.31.12]
SkyGoblin has released the first chapter of adventure game The Journey Down HD, two years after the original freeware version. Creator Theodor Waern discusses why he chose to go full-time indie.
Console/PC, Indie, Business/Marketing, Exclusive
 
 
In-Depth: Xbox Live Arcade Sales Analysis, April 2012 Exclusive
by Ryan Langley [05.31.12]
Xbox Live Arcade's April star was RedLynx's record-breaking Trials Evolution, but how did the other debuts, including The Walking Dead, Fez and Skullgirls fare?
Console/PC, Social/Online, Business/Marketing, Exclusive
 
   
 
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