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May 29, 2012
 
arrow Beyond Heavy Rain: David Cage on Interactive Narrative [29]
 
arrow Leading Change - An Excerpt from Beyond Critical [4]
 
arrow Persuasive Games: Process Intensity and Social Experimentation [29]
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Latest Blogs
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May 29, 2012
 
Molleindustria's Unmanned: Excellence Through Boredom
 
Like a Boss: Four Talents for Middle Managers [3]
 
Don't make me think about things that don't matter [2]
 
Story Design Tips: 6 Ways to Be Subversive without Anyone Noticing [2]
 
Why "Kompu Gacha" Was Banned [8]
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Latest Jobs
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May 29, 2012
 
THQ
Creative Director
 
NetherRealm Studios
Senior Software Engineer
 
UBM TechWeb Game Network
Sales Coordinator (Recruitment/Education) –...
 
NetherRealm Studios
Senior Designer - WB Games/NetherRealm Studios -...
 
NetherRealm Studios
Senior Software Engineer, Network - WB Games...
 
NetherRealm Studios
Senior Artist/Animator - NetherRealm Studios
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Latest Press Releases
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May 29, 2012
 
Android Developer
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ASteam...
 
Carnivores: Dinosaur
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Chompy Chomp Chomp
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GRACE2 engine
 
The Official FIM Speedway
GP 2012 Game
accelerates...
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About
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News Director:
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News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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Leigh Alexander, Chris Morris
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News

 
49
Opinion: The many reasons Street Fighter X Tekken sold less than expected Exclusive
by Christian Nutt [05.25.12]
Capcom recently blamed lower than expected sales of Street Fighter X Tekken on competition in the market -- but was that the real cause of the fighter's underperformance? If so, what did we learn?
Console/PC, Production, Business/Marketing, Exclusive
 
 
10
Trip Hawkins steps down as Digital Chocolate CEO amidst layoff reports
by Mike Rose [05.28.12]
Trip Hawkins, founder of mobile and social game developer Digital Chocolate, has stepped down from his CEO role and has taken on an advisory position, as reports indicate up to 180 layoffs at the company.
Social/Online, Business/Marketing
 
18
Former relocated 38 Studios employees stuck with second mortgages - report
by Mike Rose [05.28.12]
A number of former 38 Studios employees may be stuck with second mortgages after discovering that the company hadn't sold their previous homes as previously promised, according to media reports.
Console/PC, Business/Marketing
 
3
Activision paid out $493M in bonuses to Call of Duty house
by Mike Rose [05.28.12]
Activision has paid Call of Duty studio Infinity Ward nearly half a billion dollars in bonuses since the franchise's inception in 2003, lawyers have revealed as part of the Vince Zampella and Jason West lawsuit.
Console/PC, Business/Marketing
 
1
8Realms MMO closure leads to Jagex layoffs - report
by Mike Rose [05.28.12]
Following the closure of one of its browser-based MMOs, developer Jagex has laid off a number of its staff, according to media reports.
Console/PC, Business/Marketing
 
2
Ghost Recon: Future Soldier enters UK charts at number one
by Mike Rose [05.28.12]
Tom Clancy's Ghost Recon: Future Soldier, the fifth installment in the Ghost Recon series, took the top spot in the UK sales charts during a week of multiple new releases, according to data from tracking firm Chart-Track.
Console/PC, Business/Marketing
 
10
What's Zynga doing at E3, anyway? Exclusive
by Chris Morris [05.25.12]
As Zynga prepares to make its first appearance at E3 next month, the developer's head of partner publishing Rob Dyer explains why the social game company decided to exhibit at the traditionally core-focused show.
Social/Online, Business/Marketing, Exclusive, E3
 
13
Facebook allows devs to embed social games into users' news feeds
by Eric Caoili [05.25.12]
Facebook has launched a new feature that enables developers to share playable versions of their social games in users' news feeds and timelines, so that people can try out titles instantly.
Social/Online, Business/Marketing
 
 
x64 ABI: Intro to the Windows x64 calling convention
by Rich Skorski [05.28.12]
In this reprinted #altdevblogaday in-depth piece, Turbine senior software engineer Rich Skorski introduces readers to the Windows x64 Application Binary Interface, and explains how it works.
Console/PC, Programming
 
17
Nordic 2012: How id Software built Rage
by Cassandra Khaw [05.25.12]
Creative director Tim Willits explains how recruiting ninjas, delivering a concise message, allowing ideas to fail, and other work philosophies helped id Software built first-person shooter Rage.
Console/PC, Design, Production, Business/Marketing
 
 
Indie Royale raises $25,000 for worthy causes with 'All-Charity Pack'
by Staff [05.25.12]
Gamasutra sister site Indie Royale has revealed that its latest bundle, the 'All-Charity Pack', raised over $25,000 for charities hand-picked by independent developers.
Indie, Programming, Art, Design, Business/Marketing, GDC
 
 
Your game industry in your words: Week of May 25
by Eric Caoili [05.25.12]
Gamasutra highlights choice quotes from industry figures such as Sony Santa Monica's Shannon Studstill, Thatgamecompany's Jenova Chen, Zynga's Rob Dyer, and many others in this weekly roundup.
Console/PC, Design, Business/Marketing
 
 
Get a job: Ubisoft and others hiring now on the Gamasutra jobs board
by Eric Caoili [05.25.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ubisoft, Majesco Entertainment, Powerhead Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
Apple's App Stores add Free App Of Week, more curated highlights
by Eric Caoili [05.25.12]
Apple has added two new curation features to its iOS and Mac App Stores, "Free App Of The Week" and "Editor's Choice," which are designed to help consumers discover new games.
Console/PC, Smartphone/Tablet, Business/Marketing
 
95
38 Studios, Big Huge Games lay off their entire staff
by Tom Curtis [05.24.12]
The ongoing financial struggles at 38 Studios came to a head this afternoon, as an affected source has confirmed to Gamasutra that 38 Studios and its subsidiary Big Huge Games have laid off their entire staff.
Console/PC, Business/Marketing
 
2
Nordic 2012: Fez's Phil Fish on where games fit between art and design
by Cassandra Khaw [05.25.12]
Looking at the differences between art and design, Fez co-creator Phil Fish examines where video games fit in that spectrum, and shares how Fez was designed by subtraction.
Indie, Design
 
2
Heavy Rain's David Cage: 'I don't care' if my games are art Exclusive
by Staff [05.25.12]
Outspoken director David Cage tells Gamasutra that, if "people still talk about it 50 years from now", his games might be regarded as art, but for right now, he doesn't concern himself with such questions.
Console/PC, Design, Exclusive
 
3
Diablo III fever and Nexon lawsuits, this week in Korean news
by Eric Caoili [05.25.12]
Gamasutra rounds up the week's biggest reports on South Korea's booming online games market from local news site This Is Game, including news about Diablo III's popularity in the country, and a new lawsuit against Nexon.
Social/Online, Business/Marketing
 
 
Gratuitous Tank Battles highlights this week's Best of Indie Games
by Tim W. [05.25.12]
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including an XBLIG run-and-gun shooter, and a top-down adventure game played in a tiny, tiny world.
Console/PC, Indie, Design
 
2
Another major license heads to Kinect with Harry Potter
by Eric Caoili [05.25.12]
Warner Bros. Interactive Entertainment has announced a new Harry Potter game that will release exclusively for Xbox 360 and its Kinect motion sensing peripheral this autumn.
Console/PC, Business/Marketing
 
   
 
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