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GameStop Won't Sell Medal Of Honor At U.S. Military Bases
by Kris Graft [PC, Console/PC]
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September 2, 2010
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Leading U.S. specialty video game retailer GameStop said Thursday that in agreement with military retailers, it will not be selling or advertising Electronic Arts' controversial Afghan War-based shooter Medal of Honor at stores on military bases, according to a Kotaku report.
The controversy surrounding the game comes from players' ability to play as the Taliban in the game's multiplayer modes. Opponents to the game have argued that allowing gamers to play as Taliban and kill American troops in the game is disrespectful to real-life veterans, active duty soldiers and fallen troops.
"GameStop has agreed out of respect for our past and present men and women in uniform we will not carry Medal of Honor in any of our [Army and Air Force Exchange Service]-based stores," according to an email reportedly sent to GameStop employees.
"As such, GameStop agreed to have all marketing material pulled by noon today and to stop taking reservations. Customers who enter our AAFES stores and wish to reserve Medal of Honor can and should be directed to the nearest GameStop location off base."
"GameStop fully supports AAFES in this endeavor and is sensitive to the fact that in multiplayer mode one side will assume the role of Taliban fighter," the email added.
Approached last month about the purported controversy, EA senior PR manager Amanda Taggart contended, "Most of us have been doing this since we were seven... if someone's the cop, someone's got to be the robber, someone's got to be the pirate and someone's got to be the alien. In Medal of Honor multiplayer, someone's gotta be the Taliban."
Medal of Honor is due to launch this October, and will be the first time that the series is set outside of World War II.
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Military bureaucracy.
We can make movies about current conflicts and see Allies killed on screen (and even win Oscars) but we cannot play a video game that depicts something not dissimilar.....
If game developers say "we want our work to be held to exactly the same standards of acceptability as movies," aren't they in effect rejecting the one thing that makes computer games special -- the interactivity? Is that really desirable as either a business strategy or an artistic standpoint?
Conversely, if interactivity matters, if it naturally creates a closer connection between the consumer and the material than any passive media form can generate, then is it really unreasonable to hold games to a higher standard of what's acceptable and what's not (however that gets defined)?
I haven't come to a conclusion on GameStop's decision personally, but I think the question may not be as cut-and-dried as is currently being suggested here.
On what grounds and who gets to decide how much the line is different between movies and games?
(I understand you're not taking a fully pro censorship stance)
In these games though, with multiplayer inevitably requiring someone to play as the "enemy" it does seem poor form to pick a real life conflict and ask people to play as a military force that is currently fighting against their country. Still, I don't think people will be turned off by being offended. I do think there will be a little bit of the same effect of the recent movies depicting the Irag/Afghanastan wars where Americans don't want to live out something they are ambivilant about. Especially with Halo: Reach and Call of Duty: Black Ops also on the market.
People are raped all the time, but the movie (a clockwork orange) is legitimate even though it might give some people bad memories of those rapes (even recent occurences). A media property shouldn't be judged based on it's locality to the drama (is locality the right word? I mean locality in time).
I don't see this game as any different. Just as long as people are informed and then the people who are sensitive to the war (or sensitive to rape, in the case of Clockwork Orange) can choose to avoid watching/playing.
It's all well and good to throw around hyperbole about US troops "slaughtering" opposing combatants, but it's off topic in this thread.
Put more then an ounce of though at it and you can come to several conclusions. A.) Both sides played as Americans and shot at terrorists. B.) Both sides played terrorists and shot at Americans.
So an overview could be summed up as "Both sides play as both terrorists and Americans at the same time while shooting at both terrorists and Americans...at the same time."
Perspective makes a difference, but only to headline/cover readers.
It extended to the weapons too. When I pick up the enemy's AK-47, he sees me picking up his M-16. The interesting question is, how do they behave? I can see two different graphics models, but two different physics models? At some point a bullet needs to be a bullet for both sides.
And FPS'ers are decent at training. Maybe the other army will play the video games and kill you more. gg
/goes back to taking out pedestrians with a sniper rifle from the top of a building in GTA4
Just another bullet point on a long list of reasons gaming is not taken seriously as a form of entertainment.
I can see there could be an issue with currently deployed men and women or people strugling with PTSD. But personally I could care less, to me its a game, and there aren't too many games "cross the line" as far as I'm concerned. I say game on...
It seems that only Russians, Japanese, Nazi's, and unnamed terrorist are ok to shoot (also aliens and zombies but I will stick to humans). Get off the high horse America. This is just another FPS game.
To go the cliche route. What's in a name? If the Taliban was called a fictional name, then no one would care but it would be the same game. Stupid if you ask me.
And my rant goes on....According to a radio report this morning US troops are actually looking forward to this game. They can't wait to see how EA interprets the struggle they are apart of. EA also used military personnel to help "authenticate" MOH (like they have done with WWII games).
You want controversy? Come out with a game that plans terror attacks on American soil. You can call it, Death to America! That's offensive. That's something I wouldn't want to see on a retail shelf.
Also, it's not confined to the US. The Defense Secretary in the UK has also called for stores to pull the game from shelves in his country.
Some people are offended, and they have the right to complain, but it's definitely not a broad feeling anywhere in the world.
"Customers who enter our AAFES stores and wish to reserve Medal of Honor can and should be directed to the nearest GameStop location off base."
All right, so, as Yoda says: Do or do not, never try”, if you don’t wanna sale it in-side de base, what´ s the difference in selling it out-side ? they can get de game anyway, can´ t they?
I understand is a sensible topic, I don´ t have a final opinion about it yet….
But I have to say I am not American either Taliban, so I don´ t really care wich side I have to play. It´ s not my war so I don’t care who dies…(in the game). Haven´ t you think about all those anti-imperialist customer who would buy the game just for the fact to play as a Taliban and kick a few American’s asses ?
So they would´ t play as VC en BATTLEFIELD VIETNAM either, would they ?
Either way, it is just another “do what I said but not what I do“