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Kinect's Tsunoda Says Device Will Appeal To Both Casual, Core
Kinect's Tsunoda Says Device Will Appeal To Both Casual, Core
September 2, 2010 | By Colette Bennett

September 2, 2010 | By Colette Bennett
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    19 comments
More: Console/PC



Kinect's creative director Kudo Tsunoda recently spoke out about the Xbox 360 motion control add-on's launch lineup, saying that although there are no Mature-rated titles, he felt that “skill-based gameplay” was the key to attracting the core gamer.

In an interview with consumer weblog VG247 at the recent Gamescom event, Tsunoda also stressed the presence of a Sonic The Hedgehog game in the launch lineup as evidence that Kinect titles would appeal to the core gamer as well as the casual.

Tsunoda also says third parties are working on various titles for the motion control hardware, so users can look forward to a wide selection of content. “If you’re talking about M-rated content or action games, I think that you saw at E3 we announced a Star Wars game, and I think that will have a lot of action content,” he said.

Kinect will have fifteen games available for its November 4th launch, including Kinectimals, Kinect Sports, Kinect Joy Ride and Harmonix's Dance Central. The hardware will be available as a device-and-game package for $149.99, a standard console bundle for $299.99 and an Elite bundle for $399.99.

Kinect competitor PlayStation Move will launch with a similar number of titles when it comes out later this month. It does feature add-on compatibility with several previously released Mature-rated titles, including Resident Evil 5 Gold Edition and Heavy Rain.


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Comments


Merc Hoffner
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Whatever happens, I'm sure Kinect will have to hit the ground running in all demographics if it hopes to sustain 3rd party efforts in each of them beyond the launch period. The technical challenges and install base limitations may make it too expensive for 3rd parties to experiment for more than a little while before they call time, pump out the things they know/think work, and ignore anything that should've/would've/could've been tried. Then again, over the months I gotten the feeling 3rd parties are giving Kinect the benefit of doubt they never extended to the Wii. Perhaps this would be their odd way of making amends.

Randy D
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"I think that you saw at E3 we announced a Star Wars game, and I think that will have a lot of action content,"



Really. You're saying core gamers should get Kinect, an expensive piece of hardware, based on a Star Wars game that we have no idea if it'll actually release? I was excited for Kinect, and it would've been the tipping point for me to get a 360. But there are no games that attract me. Whereas the Move, I thought would be crap, seems better and better. Killzone 3, Socom 4, Heavy Rain, Resident Evil to support core gamers, as well as the awesomeness that is echrochrome ii.

Jonathan Jennings
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I met him at E3 it was awesome. I consider myself a hardcore gamer and like most of the others I gawked and laughed at the kinect when I first saw it, but when I got to play it I admit it had a certain charm to it. by no means do i think it will replace traditional controller gaming, especially considering the large number of advanced maneuvers most games demand, but i do think it will be more fun and entertaining than a lot of us give it credit for.



with that said the price tag is the biggest turn off for me, I had fun with the kinect , kinectimals, and joyride but that was not $150 worth of fun. hopefully microsoft creates a better priced bundle because at $150 for a peripheral and 1 game I am not pleased.

Gene Gacho
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Sonic and a Star Wars game that is completely out of touch with the Star Wars lore hardly seems "Core" to me.



The Sonic game is pretty good at working around technical limitations of Kinect though. From the videos of it, it even detects hand motions so you can hold your hands out to grab items. Nice touch. Having a hoverboard game definitely makes more sense than forcing a ridiculous amount of rail shooters into our throats.

Anthony Alexander
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Another gimmick that is going to fail. I'm so disappointed in the wii. And the kinect is a bigger gimmick with even less push behind it. The best thing I've seen that showcases some promise of motion tracking was Johnny Lee's (if that's his name) virtual window using wii controllers. coupled with 3d screens would be the standard for all future games. not in the gimmicky fashion where you're trying to pop balloons with your head just because it can do that, but something more subtle that doesnt make it obvious that the dev just got a new toy. I dont think the world has the kind of economy that can support the R&D it takes to make a remotely entertaining game using new technology. which is why all we're going to see until another development battier drops is these unintuitive gimmicks trying to monopolize new technology.



Just looking at the control schemes they come up with for some wii games makes my head do circles. How is the Kinect going to innovate in this regard and also bridge the hands free flaw, passed on like a feature?



The XBOX kinect tech demos were the worst, I have to ask myself, what are these developers not smoking. The forza demo pissed me off to no end.

Alvaro Gonzalez
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I post it before and I post it again, people need to grab something to fill the CONTROL and confidence to use it as a medium to interact. Kinetic went to far with the freedom seduced by the Tech. race they are in and not thinking about the player and the Game Lenguage. Remember, in the near feature Kinetic would have to start selling plastic swords and shields to be able to make it work.

Amir Sharar
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I'm inclined to disagree (I think it may be successful among the expanded "casual" market but not among the hardcore) but it would be a bit premature to make any definitive statements. But I do think MS should consider using the Kinect to complement the current traditional (aka. "hardcore") gaming offerings so that it would appeal to these gamers.



One way the Kinect can appeal to hardcore gamers is by utilizing the controller and the camera at the same time.



Leaning while playing an FPS to help a character look around corners, putting your strumming arm in the air while playing Guitar Hero can unlock Double Star Power , adding voice commands to an RPG where you can summon a Pheonix by calling out it's name in battle, and motion capturing a celebration to use in Madden when you score a touchdown are all examples of where a player may be very enticed to pick up a Kinect because it adds a lot to their traditional games.



But it seems that as it stands we aren't going to see these sorts of hybrid or complementary controls schemes anytime soon. I just hope, as a hardcore gamer, that MS considers it. I would have loved to been able to put my face on my created NHL superstar in NHL 11...that would have helped push me to consider a Kinect, for example. The Move and Kinect can be very robust technologies...if the software is up to it.

Ujn Hunter
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"put my face on my created NHL superstar in NHL 11" don't hold your breath... considering this has been possible since the EyeToy came out on the PS2 and it's been used in maybe 4 games that I can think of in the past 6 years. You have to remember that the Xbox 360 already had it's own EyeToy camera before this Larger EyeToy Kincet camera and MS and 3rd Parties very very rarely used it for anything.

Marcus Miller
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Kinects need Totem Ball II to be a success.

Amir Sharar
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You are 100% correct.



Though I think there is a good explanation for why, and that is because these devices had a small install base that made developers think that the effort wasn't worth the potential payoff.



If the Move and Kinect can grow to a sizable chunk of each console's userbase, the effort may be worth it. Still, maybe not as you say. I agree with your realistic expectation.



I'm pulling this figure out of thin air, but I think it's safe to say that both the Kinect and Move will eclipse sales of the Live Vision Camera and the Eyetoy within the first month. If not the first month, the first three months. So maybe, just maybe developers will look at developing this feature and porting it to both devices (which are not too dissimilar) at the same time.

Alvaro Gonzalez
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Sorry this is a repost but I think that make my point:





"To have a game you need some type of "intelligence" creating a conflict that challenge you". I can´t think of a game that match this definition that don't makes you grab something to be able to play it.



What grab refers as a concept is human action; human activity, action, accomplishment; achievement, deed; feat; effort; exploit, touch; touching, catch, grab, snatch, snap, shoestring catch, rebound, reception, interception, fair catch.



To play a game (and I am leaving puzzles and toys out of the definition) you need to interact, and to interact you need a medium, and this medium couldn't be abstract because abstract is impersonal, indirect and noisy. In games the things you grab are the tools (medium) of communication. The act of grab something is a human expression of control, control on this communication. So this "somethings you grab" are symbols that social convention gave the two most important power properties you need to be able to play a game: control and communication.



Wanting to push the market and raise the ante kinect lose this "something" to grab, and this is something that they would not be able to maintain much more. I'm 100% sure that in a very very near future kinect will start to release some gadgets that compensate that abstract control otherwise will turn into another virtual boy on game history.



Thanks

Amir Sharar
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Keep in mind though, many consider ourselves in the entertainment business, not the games business. Games can entertain and engage, but so can movies and books.



You do not need tactile response in a movie to entertain viewers, and in the same way the Kinect can be a very entertaining product despite the lack of tactile response.

Ben Lewis-Evans
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@Alvaro I am not sure I agree. Look at the success of touch based iPhone and iPad games. Sure there is some tactile contact there, but nothing is really being "grabbed" or physically manipulated there (with the exception of the few games that use the tilting of the iPhone/Pad).



That is part of why the iOS has been so popular, it doesn't have anything you have to hold or manipulate, rather it just responds to natural movements and gestures. If done right, as in making sure movements are intuitive and natural, Kinnect could be the same.



It is true that Humans are tool users, but we have to learn that. More natural is using our body.

Craig Dolphin
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The average 'gamer' is over 30....and M$ don't think that mature rated content is going to be important for core audiences? That may be true for non-core audiences, but I think you need more than 'Sonic the Hedgehog' and some random Star Wars game to have appeal to core gamers. In this case, even though I think the 'Move' looks ridiculous, I think Sony's taking a much more core-friendly approach by including mature-rated games in their product's launch. Makes me reconsider whether I ought to get a PS3 actually.

Steve Tolin
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"Gaming's not just for sweaty thirty year olds in Metallica t-shirts," quipped Microsoft's regional entertainment tzar at yesterday's lifestyle event, David McLean.



http://www.atomicmpc.com.au/News/230934,microsofts-kinect-launch-
laughs-at-sweaty-gamers.aspx



Maybe they will mock long hair or beards next...

Jonathan Jennings
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well let's be honest here, while us " core gamers" may be the industries long term supporters I would certainly argue the main supporter of sales is the casual audience. If hardcore gamers were the main supporters of the industry I think the industry and the type of games developed would look very different. To be honest as hardcore gamers we tend to be very opposed to peripherals, often times because we do see them as unnecessary cash grabs, and it's that thinking that would encourage microsoft to develop for a casual audience that is too excited to invest in the newest gimmick.



hence why the Wii may be shunned by the general hardcore populace but still manages to outsell the ps3 and xbox 360 month after month.



however also using nintendo and the DS as an example clearly there is even more success in creating games for both audiences. The same console that brought us DQ9 also brought us nintendogs and has been steam rolling the portable games division almost during the entirety of its release.

JB Vorderkunz
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what no one is mentioning is how F'ing crazy his sunglasses are...seriously, did he mug Paris Hilton for those?

Amir Sharar
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He has an eye condition where they are ultra-sensitive to light, and so he requires special glasses.



I suppose when you need lenses that large you have to go all out on the frames. You just gotta. I can't imagine those glasses with a minimalistic sort of frame.

JB Vorderkunz
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Ah, that makes sense and I feel like and @$$ - although I'd have to go with giant-sized '50s GI style frames...


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