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  Interview: OnLive Takes Cues From Steam, Promotions Are 'Experiments'
by Kris Graft [PC, Console/PC]
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September 8, 2010
 
Interview: OnLive Takes Cues From Steam, Promotions Are 'Experiments'

The buying habits of the cloud-based game consumer are a virtual unknown, mainly because the cloud-based game consumer hasn't really existed until now.

Joe Bentley, director of engineering at recently-launched streaming game service OnLive, told Gamasutra in a phone interview that the company is taking cues from digital distribution leader Valve Software and its Steam platform when analyzing the behavior of a new online consumer.

The firm last week announced a 50 percent off Labor Day deal across all of its games, including newer titles like Kayne & Lynch 2: Dog Days and Mafia II. "These promotions are experiments," Bentley said. "We are still experimenting with the community to understand what drives its interest."

"This data is really feeding back into our analytics so that we can understand it," he added. "This is something that Steam really pioneered. They are always doing these weekend sales and so forth, and it's interesting."

"It gives the opportunity for consumers to come in and score a deal. For publishers, it can really drive a significant amount of sales where they might have not been able to do that at standard prices."

"We want to understand this new type of user that's using a streaming service. What are they looking for, what are the price points and content they are interested in?" he said.

Valve co-founder Gabe Newell explained at the Las Vegas DICE Summit in 2009 how his company used Steam's connected nature to do pricing experiments, and instantly analyze consumer reaction to promotions.

In February 2009, a few months after Valve released Left 4 Dead, the company did a weekend promotion that saw the game's price drop 50 percent to $25 -- sales rose 3,000 percent, Newell said, and revenue far eclipsed the game's sales during launch in November 2008.

Results like that lead to questions about the effectiveness of current price points and the psychological impact of an aggressive promotion. It also may show that for the right price, new methods of distribution become more attractive.

As with games bought from digital platforms like Steam, OnLive customers don't actually own a disc with the game on it. But unlike Steam, OnLive players don't even have a game residing on their local hard drive -- games are fully hosted on remote servers that handle the brunt of the processing work.

OnLive users have the option to rent games for a few dollars, or buy an unlimited "Play Pass" for a price comparable to other digital storefronts and retail. Bentley said that people are adapting to the idea of not "owning" a game, but using an online service to acquire and play them.

Users of the cloud-based gaming service that sign up by the end of the year get the first year of the service for free, with the option to pay $4.95 per month for the second year, on top of paying for the games. Bentley said that the company will introduce additional pricing plans soon.

"I think it's a new technology, and ... I think users are going to get used to digital distribution models," he said.
 
   
 
Comments

Jakub Janovsky
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IMO for most PC gamers it doesnt make any sense to pay price of the game + subscription. OnLive stream games at such low quality (settings, resolution) that even very cheap (500€) gaming PC can provide superior experience (and you dont have to pay any subscription).

ron carmel
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Jakub, have you ever played a game on OnLive? I was actually blown away by the quality. I saw no compression artifacts, resolution was more than adequate, and their only real enemy is lag, which was sometimes annoying, but actually a better overall experience than most online FPS matches I've played with locally installed clients.

Kris Graft
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Thank you Ron. Seriously, I've got a lot to say about some of the criticism leveled at OnLive. I do use it, and actually have deleted some games on my hard drive to free up space in favor of a cloud-based version. Lag is noticeable (less so on controller-based games, I find), but from here on out it'll only get better. For doubters, at least give it a shot and see for yourself.

And Jakub, from what I've gathered from OnLive via Steve Perlman himself, I think that the company is going to do all it can to keep subscriptions to an absolute minimum. I also have doubts about the pricing scheme of pay-to-pay-to-play (did I just coin a business model??), but right now you get the first year free, and optional second year for about $60. If OnLive can find partners like AT&T to facilitate such deals, they can keep prices down. I have a lot to say about cloud gaming, maybe you'll hear more from me soon!

Jakub Janovsky
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I was recently able to try their service for few hours and compared to what I am used to, it looked crappy, I didnt have any significant artifacts, but combination of low res (720p is low res for me) and what had to be medium settings was significantly worse experience than what I currently have using any decent gaming PC.

Kris Graft
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Yeah I won't argue that locally-installed games on a decent gaming PC look better and are more responsive control-wise, but I think if OnLive can angle the service towards non-"hardcore" people, it and other cloud gaming services could open up a new market.

Personally, just the fact that I can click on a game, and it fires up in a browser almost instantly is pretty exciting. Two years ago I wouldn't have thought that was even possible. For the average person that doesn't know jack about RAM, quad-cores, graphics cards and resolutions, cloud gaming can remove a pretty big barrier that is almost totally gone.

...I'm particularly interested in where TV-connected PCs can go, and OnLive is showing its own interest with the MicroConsole. But that's another big topic...

John Corey
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Now imagine not knowing what RAM, CPU, or a video card is. The computer is just a magic box. That's a huge percent of all PC owners. They bought a PC 5+ years ago, and it still lets them play Freecell, why buy another? Now they have kids, and the kids want to play the hottest titles. OnLive would do marvelous to breathe new life to their old PC. I played a bit of Just Cause 2 on my tiny EeePC netbook with an Xbox360 controller, and it played just fine.

OnLive has it's uses, portability, easy access, etc. If your fine with your PC, stick with normal games. That's certainly not going away.

Andrew D
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OnLive for the moment leaves me cold, primarily because it is US only. But the potential of this when combined with the Nation Broadband Network that is happening here in Australia does genuinely excite me.


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