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News

  Gearbox Confirmed To Finish Development Of Duke Nukem Forever
by Kris Graft [Console/PC]
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September 3, 2010
 
Gearbox Confirmed To Finish Development Of  Duke Nukem Forever

Borderlands developer Gearbox Software confirmed it is in the "polishing phase" of development of the near-mythical Duke Nukem Forever, The Wall Street Journal reported on Friday.

Take-Two's 2K Games division will be publishing the game, which is the sequel to Duke Nukem 3D, the first-person shooter from 1996 developed by the now-defunct 3D Realms.

Duke Nukem Forever was originally announced in 1997 by 3D Realms, and has become analogous with vaporware. But in recent years, the studio began talking about the game, saying it was still in development, even releasing a teaser trailer in 2007.

After 3D Realms shut down last year, the game seemed doomed, but Gearbox quietly picked up the slack in late 2009, according to the report. "Clearly the game hadn’t been finished at 3D Realms but a lot of content had been created,” said Gearbox CEO Randy Pitchford in comments to the WSJ.

"The approach and investment and process at 3D Realms didn’t quite make it and it cracked at the end. With Gearbox Software we brought all those pieces together," he added. "It’s the game it was meant to be." The game is debuting today -- in playable form, no less -- at the Penny Arcade Expo consumer game convention in Seattle, WA.

Still up in the air is who exactly owns the Duke Nukem IP. Last year, publisher Take-Two sued 3D Realms for breach of contract, alleging that the studio failed to live up to an agreement to bring Duke Nukem Forever to market. Take-Two said at the time that it still owned the IP, a claim contended by 3D Realms. The dispute has since been settled.

Pitchford told The Wall Street Journal that there will be an announcement at PAX regarding the future of the property and IP during a panel on Sunday -- and Gamasutra will publish an interview with the Gearbox head following that panel, revealing more details on Duke Nukem Forever and the firm's plans for it.

Veteran developer Pitchford worked on the original Duke Nukem before leaving to help form Plano, TX-based Gearbox in 1999. The studio also developed the World War II first-person shooter series, Brothers in Arms.

The CEO wouldn't confirm a release date, but with the game now in playable form in the public's hands, and given Gearbox's track record of regular game releases, Duke Nukem Forever looks like it will hit shelves in relatively short order.

[UPDATE: The official announcement of the game reveals that the title "will officially make its long-awaited debut for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC in calendar 2011." It also adds that 2K Games "has the exclusive, long-term publishing rights to the game."]
 
   
 
Comments

Joshua Sterns
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If there are IP issues, then the main character should be transformed into John Wayne aka The Duke. hahahaha I crack myself up.

Isaiah Taylor
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Why won't this die already?

Michiel Hendriks
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ok... where can I pre-order awesomeness?

Bruno Dion
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I'm... I'm not sure I can live in a post-DNF world

Joe Willmon
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YES! Legends never die! Of course now we'll find out if we'll actually get more Duke, or if the game is actually cursed

Owen McNamara
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Well this comes as a surprise. But if anyone can release DNF, it's Gearbox and their very capable hands.

Aaron Truehitt
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And the dream lives on.

Daniel Ferlise
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Wow, DNF was brought up first meeting of my game design class just Wednesday. Looks like everyone was wrong that it was finally dead lmao.

Gern Blansteen
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Soundtrack will be "Chinese Democracy" by Axl Rose.

Mark Venturelli
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Congratulations, you have won the Internet and are now my idol !

Lo Pan
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Gearbox did my recent obsession Borderlands right? Total confidence in them!

All Hail the Duke!

Jonathan Jennings
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you know what, after coming out with borderlands my faith in duke nukem forever is finally established. I hope we get to see some of the gameplay from PAX as well.

marty howe
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Great news. Consumer is the winner here. Who cares if some engine elements look dated, give me something fun and inspired.



Anyone want to start predicting sales numbers? few million plus?

Sean Farrell
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The problem of DNF was never the game but the heads of 3D Realms. I mean come on, they rebuilt the game like 4 times from scratch. The obsession of being the biggest thing evar was becoming the tomb stone of the game. Gearbox's people being completely "emotionally detached" (it's not their baby) will not have problems with building an OK (instead of perfect) game and make big bucks with it.

Z Z
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Well actually the co-founder of gearbox actually got his start working for 3D Realms on Duke Nukem 3D.

Jose Resines
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This is the joke that keeps on giving.



DNF news and Pachter absurdity are the two things I know will appear almost every month in every gaming website.



Imagine the disaster if DNF was actually released or Pachter ever got something right by himself. It would be the end of the world!.

Alvaro Gonzalez
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DNF must stay as a myth...


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