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  Red 5 Studios Announces Free-to-Play MMO Firefall
by Colette Bennett [PC, Console/PC]
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September 3, 2010
 
Red 5 Studios Announces Free-to-Play MMO  Firefall

Irvine, CA-based Red 5 Studios has announced its long-awaited first title at the Penny Arcade Expo today -- a free to play team-based action shooter PC MMO called Firefall [gameplay video], slated for a 2011 release.

The title has been in production in various incarnations for a number of years, but looked as if it might not see the light of day when the developer laid off 30 employees early this year.

However, Chinese MMO publisher and developer The9 staged a timely intervention and helped Red 5 get back on track by acquiring the firm with an investment of approximately $20 million in March.

The game will be free-to-play and will utilize microtransactions to allow players to purchase extra items and build their characters. It is powered by a "highly modified version" of the Offset Engine, made by the now shuttered Project Offset team at chip maker Intel.

Tribes and Tribes 2 lead designer Scott Youngblood is on board as Firefall's lead designer, as the title "thrusts hundreds of players together into a lush, dynamic open world combining intense competitive multiplayer and large-scale cooperative gameplay."

The game will feature a free-to-play model that "allows players to experience every detail of the vibrant world without having to pay a single penny", while updates to the game, dynamic world events, and other content will also be offered without a price tag, and a marketplace will allow fans to purchase optional enhancements.

CEO and Chief Creative Officer Mark Kern, a former team lead for World of Warcraft, says the project is a result of wanting to do something radically different. "I wanted to take the best of what I learned making online games and bring that to skill-based shooters,"he says.
 
   
 
Comments

Colm McAndrews
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does competitive multiplayer mean that we never fight against other players, we just compete for who can kill the most critters?

which has the word farming written all over.

Also, i really dislike tropical places in my games.

I hope at least that everything is run by players.

Will Holt
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The screenshots on the official website look really good, and the concept art seems to indicate that there's a diverse environment. I think that, in this case, the word 'lush' means 'not all flat, cliffy areas'; in essence, the kind of area that has a lot to look at and appreciate.

If you're really that concerned about Firefall's gameplay, I suggest signing up for beta and seeing what it's all about. :)

Pin Wang
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The lead designer of the Tribes series creating a critter-farming game?

Hopefully not. Tribes was one of the best team-based PvP FPSes ever.

sean lindskog
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Very cool, high action gameplay video.

Andre Gagne
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I was at PAX, the demo was interesting, a lot was hinted at but when you started asking questions there was a lot of "I can't answer that here".

I think it'll be long term viable if they stay away from the planetside model of PvP and focus more on an EVE or guildwars model.


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