Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
What Nintendo's 2011 sales mean for Wii U, third parties
 
DICE 2012: Culture, pride lead to success at Skyrim maker Bethesda [3]
 
DICE 2012: Is the publishing model broken? [14]
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [32]
 
arrow Building the World of Reckoning [4]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [2]
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
 
Minmaxing - Is turn-based fun anymore? [53]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
2K Marin
FX Artist - XCOM
 
Visual Concepts
Senior Producer, VC China (Shanghai)
 
Visual Concepts
Software Engineer, VC China (Shanghai)
 
Zindagi Games
Presentation/Game Programmer
 
Visceral Games Redwood Shores
Sr. Gameplay Engineer-Visceral Games
 
Visceral Games Redwood Shores
Sr. Audio Artist-Visceral Games
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
40-in-1 Explosive Megamix
for Nintendo DSiWare...
 
MEN OF WAR: ASSAULT SQUAD
GAME OF THE YEAR
EDITION...
 
CANNON FODDER 3 STARTS ON
FEBRUARY 9, 2012
 
2012’s Weirdest
Horror Game
 
BloodyCheckers adds
Interactive Physics
Engine
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Sony's Marks: Move Supports 'Wide Enough Range Of Experiences' For Success
by Simon Parkin [Console/PC]
6 comments
Share on Twitter
Share on Facebook RSS
 
 
September 6, 2010
 
Sony's Marks: Move Supports 'Wide Enough Range Of Experiences' For Success

Dr. Richard Marks, senior researcher for Sony Computer Entertainment’s R&D department, has been talking about Sony's Move motion control device versus Microsoft's Kinect, suggesting that Move's controller/camera combo is 'flexible' compared to the "set of experiences" the body-capture based Kinect offers.

When asked in the new issue of Edge magazine whether he agreed with Microsoft’s position that ‘one controller is too many’, Marks replied: “I don’t think that point of view is quite right… I think you can do some things really well with just a camera, but there are a bunch of experiences you could never do as well.“

Marks, who conceived and developed Sony’s EyeToy hardware and was later involved in the development of its PS3 successor, PlayStation Eye, is one of the people responsible for designing and bringing the Move hardware to life.

He continued: “I think our system is really flexible because we still have a camera -- we could still do all the stuff EyeToy did and more – but we also have this more high-fidelity controller which you can hold in your hand and is tracked really accurately, and you have the buttons.”

Marks, who studied avionics at MIT, went on to receive PhD from Stanford, working in underwater robotics, before joining the PlayStation R&D department where he worked on EyeToy and its successors, said of Sony’s rival: “I think whether Microsoft succeeds or not really depends on whether or not people think that buying Kinect for that set of experiences makes sense."

“With Move we wanted to make sure that we had a wide enough range of experiences that is worked as a platform device for us. So we could really say that, no matter who you are, you’ll really want this controller, even if you’ve never played a game, or you’ve been playing the hardest core games of all.”
 
   
 
Comments

Hayden Dawson
profile image
Our product is better than the other guys....is there really a reason for 'reporting' what a Sony employee thinks of his product compared to microsofts?

Simon Carless
profile image
Hayden, we further changed the headline/intro to explain why we think there is a germ of interest there, since it's discussing flexibility of use, with the Move having buttons and the Kinect being full body control only. Hope that helps.

Michael Martin
profile image
I agree with Hayden. This is more of a press release than a story. The real stories will be from 3rd party developers who support or don't support the various motion control systems based on their features. Or the a Sony or Microsoft (or even Nintendo) employee who says "Hey, the other guy's system is really much better than ours..." :)

Marcelo Costa
profile image
I agree with Simon, but think the news could have wrapped up with George Andreas news spill of Molyneux's early wishes to have a controller for Kinect.

"We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand." -Andreas

Not sure if I can post external links, but here it is...
http://www.escapistmagazine.com/news/view/103266-Rare-Molyneux-Wanted-Handheld-K
inect-Controller

siu lung lee
profile image
I think a more balanced view would have been

a. Sony thinks buttons are important.
b. MS thinks buttons aren't important as evident in this quote from Marcelo's article:

'Andreas says that after prototyping Kinect, Rare was convinced that a controller-free scheme was actually better. " It took a long time - we threw some prototypes together and then we saw you didn't need one," he said. "You end up falling back on the [gamepad] control scheme. It's a crutch really."'

Michael Martin
profile image
Great link, this is more of what I am looking for. The only downside was the bit of editorializing and opine-ing at the end on the part of the author. I am very interested to see the reactions of developers. Of course, Rare is still pretty much chained to the Kinect, but it will be interesting to see more of these sorts of discussions.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.