Independent MI-based developer Stardock is laying off staff after a rocky launch for its PC fantasy strategy title Elemental: War Of Magic, according to comments from company CEO Brad Wardell.
The title, which has received mixed ratings on MetaCritic due to what some reviewers considered the unfinished nature of the game -- charges that Wardell denied, commenting in traditionally honest fashion: "The game wasn't released early. The game was released poorly."
Subsequent to the controversy over the game's reviews, it became clear that the title was not selling well, and following a ShackNews report on Elemental's official forums, company founder Brad Wardell commented:
"Elemental's revenue was anticipated to provide the revenue both for our main games team's next project as well as a second team. Unfortunately, that is unlikely to happen so we've had to start laying people off."
Wardell, who has built his firm since its 1991 launch on 'core' PC titles including the Galactic Civilizations series and Sins Of A Solar Empire, also clarified:
"No one is being fired. None of these people did anything wrong. Stardock is a small company and each person here is truly amongst the best and brightest. So you can imagine how much it sucks for all of us to lay off anyone. We haven't had to lay anyone off since our migration from the OS/2 market in 1998."
Concluding his comments on the layoffs, Wardell, whose Plymouth, Michigan-based firm also runs the Impulse digital distribution service and the WinCustomize app community outside of games, said: "It would be great if we can bring as many of these people back over time if the studio can afford it. No one involved on the core components of Elemental is affected."
The Stardock founder, who spoke to Gamasutra about the major plans for the game, which included a tie-in novel he wrote for Random House to publish, summed up the issues with the title: "Our QA process was insufficient to handle a brand new platform... [and] my own catastrophic poor judgment in not objectively evaluating the core game play components."
However, the firm, which has a history of user-responsive shifts and changes to its games, has promised a number of upgrades to the already-launched Elemental, including "free 'expansion packs' for Elemental until such a high percentage of players love the game that only then can we discuss sequels or paid expansions."
Wardell concluded of long-term plans for the title within Stardock: "We love this game. And we love this community. We're not going to be leaving this game to work on some other game. We're with it and you guys for the long haul."
A bunch of good people over there. I like what they stand for and have been a loyal customer for several of their prior releases. When I first heard of Elemental, it seemed like the perfect game for me, so I was eagerly anticipating it's release. However, a number of red flags popped up that prevented me from pre-ordering it. It was mostly due to poor quality video ads -- too many cuts and it was so disjointed, I couldn't get a sense for what the game would play like. Also the website dev blogs that were released had exceeded their bandwidth so I couldn't even check them after being invited by email.
So I waited for some reviews and the severely buggy / unfinished comments which were pretty universal was a deal breaker for me.
Also the $50 price for a digitally downloaded PC Stardock game was a surprising asking price given prior Stardock games were launched for significantly less.
And finally, the game is more of a high-fantasy version of Civilization which launches this month, so I think it was a perfect storm of failure. I can understand the urgency to release a few weeks before Civ5 which will be a major production killer. Ugh... must play that...
Is this surprising to anyone? They released Demigod in an unfinished state as well. It was literally unplayable for huge portions of their playerbase for months.
Anyone remember when Brad Wardell and Chris Taylor signed that Gamer's Bill of Rights explicitly promising that they wouldn't do this?
Demigod situation was different. As far as I know, they had 10 times more people on the servers than the actual copies of the game sold.
Normally one would expect only a small portion to be online at the same time (nobody plays 24/7 right?). However this also tells a lot about piracy situation n the PC.
It's hard not to have that situation when you produce a "me too" copy of a game freely available on the market. Only the fans that really support the developer will buy something like Demigod. People that want to play a good game stick to the freely available, deeper and more diverse game that DotA is.
Don't get me wrong, I applaud them for trying, but they clearly had no experience in creating a competitive multiplayer title.
Gamestop broke street date and sold the games early (during the long holiday weekend to boot). This caused massive server issues and problems with game-play, not to mention it caused a huge influx of hackers and pirate copies. Issues were fixed within days.
Demigod had many ongoing problems apart from the rocky launch. It was a very unfinished game when released and it didn't get nearly enough support afterwards.
This hurts to read. Stardock is a skilled developer. Their stance on DRM is laudable. I believe Wardell when he says they will work to win fans over to this game. I'd love a good 4x fantasy game.
All the best to those that will be losing their employment as a result of this.
It seems that the title could have used some focus testing so they could fix the problems before it launched. Being a PC title, it should have been easy to do a private beta test and get some real feedback so they're not surprised by the reception when it launches. Alas, perhaps the schedule didn't allow for that.
On another note, I'm saddened when anyone loses their job, especially if it's through no fault of their own (like just being on the second team they were grooming). Good luck all.
So I waited for some reviews and the severely buggy / unfinished comments which were pretty universal was a deal breaker for me.
Also the $50 price for a digitally downloaded PC Stardock game was a surprising asking price given prior Stardock games were launched for significantly less.
And finally, the game is more of a high-fantasy version of Civilization which launches this month, so I think it was a perfect storm of failure. I can understand the urgency to release a few weeks before Civ5 which will be a major production killer. Ugh... must play that...
Anyone remember when Brad Wardell and Chris Taylor signed that Gamer's Bill of Rights explicitly promising that they wouldn't do this?
Normally one would expect only a small portion to be online at the same time (nobody plays 24/7 right?). However this also tells a lot about piracy situation n the PC.
Don't get me wrong, I applaud them for trying, but they clearly had no experience in creating a competitive multiplayer title.
Please know your facts before speaking next time.
Perhaps you should check your facts more closely.
Sins was designed and developed by Ironclad Games.
All the best to those that will be losing their employment as a result of this.
Pc stand alone it is just history, only online F2P alternative gives a hope to us.
On another note, I'm saddened when anyone loses their job, especially if it's through no fault of their own (like just being on the second team they were grooming). Good luck all.
I think this right here is the biggest problem in the industry. Release it when its DONE.
I swear, I'm starting to wonder if the internet (patches) is making developers lazy...