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Dead Rising: Case Zero Attracts Over 300K Players In First Week
by Kyle Orland [Console/PC]
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September 7, 2010
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Capcom's Dead Rising: Case Zero, the downloadable "prequel" to the upcoming Dead Rising 2, has attracted over 300,000 players in its first week of availability, according to the game's Xbox Live Leaderboards.
Gamasutra sister site GamerBytes notes that over 328,290 entries appear on the game's public Leaderboards, suggesting strong sales for the $5 title.
The strong response to the game is significant given the game's critical reception as the kind of release you would usually see as a free demo made available in advance of an anticipated game's release.
In this way the game may serve as a test case for publishers thinking about charging for early access demos for future anticipated games.
Notably, experience and items earned in Case Zero will be transferable to Dead Rising 2 when it hits stores later this month.
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I bought and purchased case zero myself but it has a small leveling system, a save system, multiple endings, achievements. It is more like a very small game rather than a demo to be honest and dead rising already allows more variety and re-playability than most games do due to the large number of Items that can be used as weapons . Not to mention the fact that some stats from case zero will be transferable to the actual dead rising 2 and well there's a lot more going for this than the typical demo.
In all honesty I hope this doesn't give way to a trend because I definitely can foresee it being abused.
However two console games that offered free demos and received a boost in sales due to it were mass effect 2 and fable 2. I purchased both games after playing their demos that had about an hours worth of content available.