Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results
 
Activision Blizzard reports better than expected 2011 thanks to MW3, Skylanders
 
NPD: January U.S. video game sales decline well below estimates
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [5]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
TimeGate Studios
Recruitment Coordinator
 
Adult Swim
Sr. Social Game Developer
 
TimeGate Studios
Server Programmer
 
2K Sports
Software Engineer - 2K Sports
 
Vicious Cycle Software, Inc
Animator
 
Blizzard Entertainment
Language Tester, Traditional Chinese
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 9, 2012
 
TRION WORLDS AND CHINESE
ONLINE GIANT SHANDA
GAMES...
 
Dragons vs. Unicorns Goes
Solo
 
Spidermann named our game
 
Hawkins, Bushnell, and
Other Video Game
Industry...
 
FuturLab reveals
Velocity, raises the bar
for...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  China's Shanda Games Sees Revenue Increase, Profit Dip
by Kyle Orland [PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
September 8, 2010
 
China's Shanda Games Sees Revenue Increase, Profit Dip

Major Chinese-headquartered online game publisher Shanda Games announced a 10% revenue increase, but a 16% decrease in profits to $44.8 million in the second half of 2010.

Overall, net revenues for the firm, which is one of China's largest in terms of MMO and casual web game operation, increased 4% quarter-over-quarter and increased 10% year-over-year to RMB1,362.5 million (US$200.6 million).

However, due to increased costs, Shanda saw profit decrease to RMB304.3 million (US$44.8 million), compared with RMB363.2 million ($53.5 million) in the company's quarter ending June 30th, 2010.

Active paying accounts for the free-to-play online MMOs that the company operates in China, which include Aion, Maple Story and Ragnarok Online, were essentially unchanged from the first quarter of the year.

The average revenue for each MMO account fell by nearly one percent, though, leading net revenues for the MMO segment of the company to drop by four percent year-over-year, to RMB1,015.4 million ($149.5 million). Net revenues for the company's casual games holdings also fell by roughly one percent, to RMB71.4 million ($10.5 million)

Shanda's January acquisition of game advertising/virtual currency firm Mochi Media led to a significant increase in the company's "Other Revenue" line item, which notably increased to RMB26.8 million ($3.9 million), a 270 percent increase over the same quarter last year

The firm commented on increased costs that, in particular, "research and development expenses increased sequentially mainly due to increases in outsourced R&D and investments in independent game development and operating studios through 18 Capital during the second quarter of 2010." Research and development expenses represented 9.7% of net revenues, compared with 6.2% in the second quarter of 2009.

In announcing the earnings, which Shanda CEO and Chairman Alan Tan said were in line with expectations, Tan said the company was "very encouraged by the recent launch of the Mochi China website and its nation-wide competition to attract top game developer talent to add more quality mini games to our platform."

Today's earnings report accompanied yet another acquisition for the Chinese gaming conglomerate in Korea's EyeDentity Games, developers of popular free-to-play MMO Dragon Nest. Nexon has previously announced plans to publish the game in North America in Spring of 2011.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.