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News

  Team Fortress 2 Introduces Virtual Item Buys
by Kris Graft [PC, Console/PC]
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September 30, 2010
 
 Team Fortress 2  Introduces Virtual Item Buys

Valve Software on Thursday released an update for Team Fortress 2 that introduces a store for virtual item purchases and player-to-player trading, with most items selling for up to $4.99, with some exceptions.

It's a major change for Team Fortress 2's business model, which until now has relied on attracting new players and retaining current ones by constantly providing free updates. The team-based shooter originally launched in 2007.

The new store, dubbed the "Mann Co. Store," arrives with 65 new items, including five new class weapons kits and 18 hats. The update also adds a new sub-game, 'dueling pistols', which allows players to challenge each other individually during team matches.

In a Valve-issued press release from the fictional Mann Co., the developer stated that "Mercenaries who purchase items through the Mann Co. Store will not have an advantage over their rivals," addressing foreseen player concerns that those who spend the most money will own the best weaponry.

Players can still obtain items available at the store through gameplay, without actually buying them -- but the store will offer a more direct and instant option for those willing to pay. A small number of aesthetic items can only be bought.

Team Fortress 2 lead designer Robin Walker told UK's PC Gamer in a wide-ranging interview, "...In TF2, the time you take to find an item is the cost you pay. Not everyone has time, though, and by allowing customers to purchase items directly, we’re still not allowing them to avoid a cost. It’s just that in this case, the cost is money, not time."

The virtual store also ties in with Valve's recently-revealed Steam Wallet, a payment option for the Steam digital storefront. Gamers will have to use Steam Wallet to purchase items from Team Fortress 2's Mann Co. Store.

Walker said that the average item is $1.97, and most items range from 49 cents to $4.99, though some items cost up to $17.95. Included in the update are 17 community-generated items -- their creators will get a cut of their items' sales from the store. Valve said that it will reveal more details on further paid community-created items on the store soon.

More accessory-related changes include in-game crates with mystery items and special item sets that give players bonuses if all items in a set are worn at once. Items earned before the store update will be labeled as "vintage," in an effort to preserve some of the prestige that came along with having earned the items through gameplay.

Some speculate that the introduction of a store is a hint that the game will eventually become free for its initial purchase, and be completely supported by virtual item buys. To that, Walker said, "We’ve considered it, and it’s something we’d love to gather data from, but our main concern is that right now the cost of purchasing [Team Fortress 2] again is the main cost that cheaters pay when we catch them."

Valve explained the changes and their expected implications in more detail on the game's official website.

[UPDATE: Further pricing details added.]
 
   
 
Comments

Martin Crownover
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Interesting. I've always wondered how much item crafting has compelled players to continue putting in many hours a week of TF2, even after it's been out for all this time. Hopefully it doesn't make people stop playing, since they can just buy their items now!

Kevin Chulski
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Nice to hear the creators are getting a cut of the pie.

David Campbell
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I was in total support of this until I saw the prices. $4.99? Try up to $17.50. And some of this stuff makes some HUGE balance changes.

I'm really happy about all the new content once things get balanced out, and I'd be happy to throw a few extra bones Valve's way for all the hours I've got out of TF2, but I just can't justify most of these prices. Then again virtual goods *always* are.

Also, this comes in the middle of one of the biggest TF2 tourneys ever (ETF2L), so it feels kind of odd to have some players in the tourney suddenly get more powerful via real cash.

Simon Carless
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Thanks, David - the store is down right now but it does look like they cost up to that much, unless it was a glitch, so we've updated a story.

Maurício Gomes
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I play TF2 only because it is really cool...

I noticed that when I started to stop worring about items, achievements and whatever, and to just get fun, I started to get craploads of achievements and items, mostly because Valve seemly knew all the silly stuff I would try (like... wait a medic to heal you as spy and then backstab him... this earn a achievement named "I am a spy" or killing someone, easier with the Sniper or Demoman, when the match starts... get a achievement of a Sniper crosshair over a match-start gate).

It is really cool :D

And... More items, yay!!!!

I only wonder now, if you use old items (like, I have 4 scout sandman bats) in crafting, you will make "vintage" scrap, to allow you to make "vintage" whatever.

Evan Moore
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Well this can be a potentially good solution; it reminds me of the PvP unlocks for Guild Wars. But they should still keep some items only unlockable via gameplay, to encourage people to actually play and reward them for their achievements. On the other hand, there can be items bought in the store for purely aesthetic value.

As long as this doesn't modify the game's balance in any way!


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