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  World Of Warcraft Reaches 12 Million Subscribers Worldwide
by Eric Caoili [PC]
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October 7, 2010
 
 World Of Warcraft  Reaches 12 Million Subscribers Worldwide

Blizzard Entertainment announced that World of Warcraft has reached more than 12 million subscribers around the world almost six years after the massively multiplayer online RPG's launch.

The popular online title reached this milestone shortly after the launch of its Wrath of the Lich King expansion in mainland China (following a number of issues with local government regulators), and two months before the European and North American release of its Cataclysm expansion.

Brokerage firm Sterne Agee & Leach estimates that World of Warcraft's subscription base is evenly split between China and the West (North America/Europe), and says this audience bump is confirmation that the title remains popular in China despite the recent launch of competing products.

World of Warcraft's releases have consistently become the bestselling games during their launch years: the original World of Warcraft outsold all other PC games in 2005 and 2006, The Burning Crusade did the same in 2007, and Wrath of the Lich King was the bestselling game in 2008.

Sterne Agee & Leach expects Cataclysm -- which revamps many of the game's existing areas while adding new playable races, zones, dungeons, and other content -- to sell around 3.5 million to 4 million units in the calendar year after the expansion ships to stores on December 7th.

Lazard Capital Markets analyst Colin Sebastian adds that StarCraft II's launch in July hasn't impacted World of Warcraft's user count negatively, and says content refreshes like the game's regular expansions are "key to long-term stability."

"Typically, expansion packs reduce churn and also re-engage inactive users, which we believe are the primary drivers of higher user metrics," says Sebastian. "We believe that WoW should continue to benefit over the coming years from expansion packs and further international penetration."

The subscription-based title is currently available in eight different languages and is played in North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Indonesia, the Philippines, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.

Though World of Warcraft is the most popular subscription-based MMORPG, its audience's expansion has slowed in the past two years. Blizzard last reported reaching the 11.5 million subscribers mark in December 2008.

The publisher defines subscribers as individuals who have paid a subscription fee, have an active prepaid card to play World of Warcraft, have purchased the game and are within their free month of access, and have accessed the game in the last thirty days from an "internet game room".

"The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today," says Blizzard CEO Mike Morhaime. "We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December."

[UPDATE: Analyst comments added].
 
   
 
Comments

Andrew Calhoun
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It's been pretty quiet lately, but I think people are waiting with baited breath for Cataclysm coming out.

Ian Uniacke
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Totally agreed. wasn't December 2008 when the WotLK came out? It seems a natural cycle that each expansion brings growth and then they naturally taper off. I'm surprised in fact that WoW has grown at all since then.

For the record I'm also waiting for cataclysm with baited breath having just killed the lich king! (woot!)

Michael Mucci
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Usually I try to refrain from imposing myself in posts, but I can concur with Andrew's statement within my group of friends who have been playing since release. While everyone may not be subscribed at the moment, they're pre-order and ready to come back Dec. 7th.

Bake in the additions of new structure and more casual game play, those of us who wanted to get back to real life can manage time for WoW now and see the content which we pay for.

My 2 cents, hate to troll.

gus one
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More to the point, isn't it amazing a 5 year old game is still increasing subs. ATVI have been a little quiet about China. But that's the real growth story. They'll have 15m before you know it and it will just keep on growing.

David Rodriguez
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It's obvious Cataclysm is going to score big. I don't play WoW but like Andrew and Micheal, the consensus with my WoW friends is exactly the same. I'm just curious how the spectrum is going to change next year when games like Firefall and Star Wars Old Republic are expected to come out. I don't see those games bombing but I also don't see WoW being dethroned. +500k subs added in 2 years, still good numbers but are you "realistically" (you've made it clear your a shareholder) taking into account competition with your 15 million estimate? It definitely can happen but I think SWOR has a ton of potential to change that. Thoughts?


gus one
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The way I see it happeneing is WoW Western churn accelerates post Cataclysm but that is more than offset by a growing China player base. Simultaneously the new Blizzard MMO (presumably SC based) fills the gap for Western MMO'ers after playing WoW for 7 years. Meanwhile China keeps subbing WoW more and more. There is exponenetial growth waiting to be tapped in China and ATVI is the only Western entertainment company in there doing it with any success. China is the future for WoW. The new MMO is the future for the West.

David Rodriguez
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I appreciate the Feedback. Firefall to me seems like what a SC MMO would look like if they went in a 3rd person shooter direction. Now Bungie hinted at an MMO at GDC Online, which seems like the most appropriate next move to do (Microsoft's Halo published by Activision?). I'm anxious to see how everything plays out.

gus one
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Bungie hinted at a 'World' for the next game. What was interesting was listening to Kottick explain why Bungie chose them. He talked about ATVI best in class customer support (2,500 people), the 32 data centres, their ability to reduce KW per hour, how they police in effect a large city (12m WoW subscribers). All the things Bungie would be looking for it they were to do a MMO.... Halo MMO but by another name anyone...?

John Trauger
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I've come to the opinion that WoW has replaced D&D as the common early-adolescent-male experience, at least in the US, and probably in the West.

That provides for a lot of replacements to those who play and move on.

This is also why developers should quit cloning WoW and be creative again. They aren't taking this status away from WoW by being just like WoW. They do it by being compelling enough to make people want to switch.

Alan Rimkeit
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Isn't it a sad state of affairs then that Dungeons and Dragons 4th Edition is basically Pen & Paper clone of World of War Craft? It makes this old school D&D'er a very very sad gamer. I started on the original red box with the dice that we had to color in the numbers with the included crayons. Anyone remember that?

3.5 was a great upgrade, but to me 2E will always be the King of D&D..... :(

I guess that is why 4E is so popular with the new crowd of gamers. Because it is so like WOW.

As for WOW getting more subs I am not surprised in the slightest. It is the new Star Wars IMHO. It is never going to die. Just keep upgrading the graphics engine, keep making new quests, and new scenarios. WOW will live FOREVER.

Ian Uniacke
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ha ha...amusing that you are complaining about the new version being for kids after saying the original had crayons! ;)

(I know you're not really saying it's "for kids" but that's just what went through my head)

Alan Rimkeit
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Lots of people like the new 4E. Lots of people do not. Why do you think Pathfinder is getting popular? :D

http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88 yj

It is still 3.5, but streamlined in a lot of great ways. Lots of gamers have abandoned WOTC and D&D for Paizo and Pathfinder. It is not trying to be a video game on paper.

That is what WOW is for.


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