Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

We're talking to Outcast: Second Contact's Franck Sauer at 3:30PM EST

November 14, 2017 | By Bryant Francis

November 14, 2017 | By Bryant Francis
    Post A Comment
More: Console/PC, Design, Video

Did you play the 1999 cult open world adventure game Outcast, starring action hero Cutter Slade? Did you know the game was getting a remake? Truthfully, our answer to both these questions was "no," but that hasn't stopped us from taking an interest in Belgian developer Appeal's return to the series with Outcast: Second Contact. 

Since the Outcast remake is now available on Steam, PS4 and Xbox One, we've invited developer Franck Sauer, who's worked to revive the Appeal name and get the Outcast rights back from Atari, onto the Gamasutra Twitch channel for a chat at 3:30PM EST. 

If you've got questions about how making games has changed in the last two decades, you should definitely swing by and join us in Twitch chat to ask them! And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

Related Jobs

Psyonix — San Diego, California, United States

UI Lead
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior Writer
Velan Studios
Velan Studios — Troy, New York, United States

UI/UX Designer
Plarium Michigan Studio LP
Plarium Michigan Studio LP — Portage, Michigan, United States

General Game Designer

Loading Comments

loader image