Video: How to put out fires and stay creative as a game writer
It's not easy, being a writer working in game development.
At GDC 2017's Narrative Summit, a panel of experienced game writers from around the industry got together to talk about it in an appropriately-titled "Everything's on Fire and No One Knows What to Do" panel.
Together, writers George Ziets, Leanne Taylor-Giles, Chris Avellone, Colin McComb, and Gavin Jurgens-Fyhrie (who have worked on everything from big-budget games to indie gems to tabletop hits) discussed the value of creating a common knowledge base for game writers, narrative designers, and cross-discipline communication.
They also dug into the day-to-day aspects of game writing and working within a team, namely problem-solving, clear communication, workig within budgets, and uncovering constraints after all the dialogue has already been recorded.
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