Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: The making of Little Inferno

December 11, 2017 | By Emma Kidwell




What do Amazon Prime and videos of a Yule log burning have in common with Little Inferno? As Kyle Gray points out, they serve as some inspiration behind the reason players set items ablaze in game. 

In this 2014 GDC session Tomorrow Corporation's Kyle Gray discusses the development process of Little Inferno, where he goes over everything from early prototypes of the game to sharing concept art used to help flesh out the environment.  

Designers interested in learning how Little Inferno was developed can now go back and watch the talk completely free via the official GDC Vault YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.



Related Jobs

New York University Tisch School of the Arts
New York University Tisch School of the Arts — New York, New York, United States
[09.24.18]

Assistant Arts Professor, NYU Game Center
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[09.24.18]

Studio Production Director
innogames
innogames — Hamburg, Germany
[09.24.18]

Product Manager / Product Owner for Tribal Wars
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[09.23.18]

Experienced Game Developer









Loading Comments

loader image