Microsoft's Spencer: No 'Mandate' For First-Parties To Use Kinect
While Microsoft has confirmed
over 15 first- and third-party launch window titles for the Kinect, the company tells Gamasutra there is no internal requirement for first-party developers like Fable
studio Lionhead or Forza
house Turn 10 to develop games that implement Kinect motion control.
Asked if Microsoft has a mandate among first-party developers to create games using Kinect, Microsoft Game Studio corporate VP Phil Spencer responded with a flat, "No." His response counters rumors that Microsoft is shying away from controller-based games to put all of its resources towards Kinect-based games.
ships [this] week, and itís not a Kinect game," Spencer noted. "I think I said this a year ago: I think thereís opportunity in Fable
for things that make sense with Kinect. But ... itís a trivial equation ... that people buy great games. And they buy the platforms that those great games show up on."
He added, "Weíve been committed -- definitely on the first-party side, and third parties have done a great job here as well -- in making sure that our experiences are as good as we know how to make them. It doesnít mean they're always going to be great; weíre human."
Spencer continued, "And thatís not born out of us putting mandates that a game has to be a certain length, a certain color, use a certain control scheme, [that] 'A' must do something, or even dictating [implementation of Xbox] Live."
"What we think we do is we unlock potential, and the creators usually want to take advantage of things like Live," the executive explained. "And youíve seen now that Live shows up in almost every one of games, not because I stop on top and say, 'You have to.' But they just see the opportunity that's there. I think honestly thatís really what youíre going to see with Kinect. But I donít want to force it into places it doesnít belong."
Microsoft is placing a sizable bet on the theory that the mass market wants to control video games with Xbox 360's Kinect camera controller, which launches in early November.
Gamasutra will have more Kinect comments and full interviews from key Microsoft Game Studios figures in the coming days.