Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Get a job: 2K is hiring a Lead Rendering Engineer

Get a job: 2K is hiring a Lead Rendering Engineer

December 15, 2017 | By Staff

December 15, 2017 | By Staff
Comments
    Post A Comment
More: Programming, Recruitment



The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Lead Rendering Engineer2K

Location: Novato, California

Hello! We’re starting up a new team here at 2K to - surprise! - make a video game. A first-person shooter to be precise. We are a small, scrappy group with a ton of ambition AND the resources to see it realized. That’s pretty rare these days. Think of us like a well-funded startup but without all the gross tech culture trappings. This is an opportunity to join an incredible project on the ground floor.

We’re also hard at work creating a supportive and inclusive culture. Here’s what’s important to us:

Honesty. We do our best to tell it like it is. No information hoarding. No passive-aggressive manipulation. We care about keeping the lines of communication open and uncluttered.

Diversity. Games are better when they are created by people of diverse backgrounds and experiences. Accessibility matters to us – and this is not just about mechanics. All players should be able to relate to the experience we’re creating. And we can’t be more accessible if we’re not actively trying to increase representation on the team and in our game.

Collaboration. So this is on every job posting ever and then the experience is totally the opposite. We’re going to do our best to mean what we say. We’re not sticking people into discipline silos. You’ll probably be working in a pod – collaborating (see!) with people from diverse disciplines and backgrounds.

Opportunity. We believe that people good at what they do shouldn’t be promoted out of their discipline. They should be recognized and rewarded for their talents, not prevented from doing what they excel at. As a result, we’ve instituted a Principal track. You can continue being amazing at what you do without feeling like you’ve hit a dead end or missed out.

Your Well-Being. Work-life balance is important to us and we assume it’s important to you. We’re going to do our best to avoid a lot of the traditional pitfalls that lead to crunch. We’re not into negative reinforcement or creating a culture of fear.

What We Need:
We are looking for a veteran Rendering Engineer to help bring our stylized game to life. You will be working in close collaboration with concept artists, the Art Director, and other engineers to push Unreal Engine 4 towards your combined vision. You will be likely modifying core shaders, developing new rendering technologies, and potentially working to integrate third-party solutions for particular problems. You will be otherwise developing new and interesting systems for world and character rendering.

Who We Think Will Be A Great Fit:
We are looking for someone who can look at a piece of concept art or hear an art director's pitch and translate that into rendering code, shaders, and systems. You should be comfortable helping to design new tools and systems to achieve artistic visions. You should be equally comfortable thinking about how to make use of offline third-party tools like Houdini and marshalling their data into the runtime. It is important that you are able to effectively communicate directly with artists and help direct them towards performant solutions.

Minimum Requirements:

  • 7 years industry or related experience
  • 2 or more published titles
  • Previous experience working in a senior role as a graphics/rendering engineer.
  • Strong 3D Math skills
  • Strong C/C++ experience
  • Excellent communication skills
  • Current and Next Gen game console experience strongly desired
  • Strong understanding and familiarity with current Unreal Engine technology desired
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline

Interested? Apply now.

About the Gamasutra Job Board

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



Related Jobs

Poleaxe Games LLC
Poleaxe Games LLC — SAINT JOHNS, Florida, United States
[10.20.18]

Contract: Graphics programmer for surface effect system
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]

AI Gameplay Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]

Jr. Platform Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[10.19.18]

Senior Programmer









Loading Comments

loader image