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Nintendo Posts Six-Month Loss In Face Of Rising Yen And Falling Sales
by Simon Parkin [PC, Console/PC]
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October 28, 2010
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Nintendo today posted a six-month loss of ¥2 billion ($24.7 million) for the period ended September 30, 2010, down from a ¥69.5 billion ($854.5 million) profit in the same timeframe in 2009.
It's the first time in seven years that Nintendo posted a first-half loss. The company expects annual profits to drop 60 percent year-on-year ¥90 billion ($1.1 billion) for the fiscal year ending March 2011, the lowest level in six years.
The losses were put down to the strength of the yen, falling hardware sales for the company's existing systems, and the announcement that the 3DS will launch in early 2011, missing this year's holiday period.
Nintendo's sales for the first half of its financial year were down 34 percent year-on-year to ¥363.2 billion ($4.48 billion).
This fall is due to lower demand for its Wii console, which garnered 4.97 million global sales for the period, compared to 5.75 million in the previous year, and likewise its DS handheld, which dropped from 11.7 million units last year to 6.69 million this year.
Nintendo's Super Mario Galaxy 2, released in North America and Japan in May this year, and in Europe in June, sold 5.1 million units through September, the company said.
Total worldwide sales of the Wii through September were 75.9 million units. Global sales of the Nintendo DS handheld line were 135.6 million units.
The release of its latest figures came after the close of Thursday trading on the Tokyo Stock Exchange. Nintendo shares closed down 0.7 percent.
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Either way Japan is still screwed, zero growth for the last decade, an aging population and persistent deflation. Pity since I'd like to buy a Wii but I don't want to pay £150 for it.
I actually like it, from the point that make the internal economy stronger, we /need/ lots of imported stuff, thus it makes everything cheaper internally, but the "elite" of the country here rely solely on exports, so they are not happy, and are doing their best to make the dollar rise again.
BRL was designed to be valued 1 USD. Currently one USD is 1.6 BRL, but in the past it reached 4 BRL... From the perspective of consumers, it not being 1 USD is bad, because lots of stuff is imported, and are thus valued 1.6 times than they should, but the people that export stuff, sold stuff for some years with values above 2.5 USD.
It is not strange at all, Bethesda do that in ALL their games...
Actually, the game engine is infamous for having some bugs that exist since Morrowind (seriously O.o), just take a look in the forums, sometimes you will see thread spamming of people complaining "Hey, X is bugged since Morrowind, when you will fix it?" or "Vats is bugged!" or "The game is crashy!" or every DLC launch: "Hey, I lost my save" or "Download is failing" or "I cannot connect to GFWL anymore!"