Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 24, 2014
arrowPress Releases
December 24, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 PixelJunk Eden 's Baiyon: 'Good For An Indie Game' Not Good Enough
PixelJunk Eden's Baiyon: 'Good For An Indie Game' Not Good Enough
November 2, 2010 | By Staff

November 2, 2010 | By Staff
Comments
    Post A Comment
More: Console/PC



As part of a feature-length Gamasutra roundtable interview, Kyoto-based artist, musician, and developer Baiyon discusses the view of indie games from within Japan.

"Saying a game is good 'for an indie game' isn't high praise," he says. That's not the kind of compliment I'd like to receive," says Baiyon, who contributed art and music to popular Q-Games developed PlayStation Network download title PixelJunk Eden. He is collaborating with the developer further on the upcoming PixelJunk Lifelike.

"It's like saying we should play indie games because it's charitable, not because it's a worthwhile endeavor in and of itself. To be looked down on in that way isn't much of an accomplishment," he continues.

These statements came in response to discussions of indie-centric events occurring in Japan. Baiyon seems to want to engage with a wider world than some of his contemporaries.

"I find I speak the same language as people who view the industry from an outsiders' perspective," says Baiyon.

"In speaking with game designers like this, I increasingly come to the conclusion that it's vital to be involved in activities... that feel like they're derived from somewhere outside of the industry. This doesn't seem to be a popular opinion."

The full interview, which also contains the thoughts of La-Mulana developer Takumi Naramura and Sony's Tatsuya Suzuki, who has worked on the Echochrome games, is live now on Gamasutra.


Related Jobs

2K
2K — Novato, California, United States
[12.24.14]

Director of Social Marketing
Cloud Imperium Games
Cloud Imperium Games — SANTA MONICA, California, United States
[12.24.14]

Senior Producer
Cloud Imperium Games
Cloud Imperium Games — Austin, Texas, United States
[12.24.14]

Release Engineer
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[12.24.14]

Lighting Artist









Loading Comments

loader image