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Browser-based Gaming Platform InstantAction Shutting Down
Browser-based Gaming Platform InstantAction Shutting Down
November 11, 2010 | By Kris Graft

November 11, 2010 | By Kris Graft
More: Console/PC

Portland, OR-based web gaming, social game and digital distribution platform InstantAction is shutting down, according to a key member of the company.

"Today, InstantAction informed employees that it will be winding down operations," wrote Eric Preisz, director of InstantAction's Torque game engine operations on Torque's community forum.

"While we are shutting down the website and Instant Jam game, will continue to operate while InstantAction explores opportunities with potential buyers for Torque," he added. "We thank all of our past and current customers for their support."

Gamasutra independently confirmed the closure of InstantAction, which is owned by IAC, the large Internet-specific conglomerate that also owns sites like CitySearch and

The technology behind InstantAction allows gamers to play games embedded in web browsers, such as The Secret of Monkey Island: Special Edition. The company also recently launched the browser and Facebook-based music game Instant Jam.

InstantAction also promised technology to get gamers into large-download games faster than current solutions. The tech would allow games to be downloaded progressively to a user's PC, meaning that they would be available to play sometimes within minutes, either within the browser or in a full-screen mode.

InstantAction was formed by developer GarageGames in 2007. Former Electronic Arts executive and co-founder of Command & Conquer creator Westwood Studios Lou Castle came on as InstantAction's CEO in 2009.

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Jonathan Jennings
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it's always unfortunate to hear about people losing their jobs , I wish them all well.

David Montgomery-Blake
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This is an extremely sad day for those of us at IA. It has been a great ride while I was there, though, and I met a lot of extremely talented people along the way. What is really sad is that we are not the only casualty story in the development world; we're just another one with all of the downsizing and layoffs and closures in the last year.

Geoffrey Maxwell
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This is incredibly sad. Hopefully some of the devs and engineers can find work elsewhere. I know a friend of mine just interviewed with GameSalad, so I guess that means some people are hiring. Seriously, bummer news and best of luck to all those this is hitting the hardest.

Rob Schatz
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I met the Garage Games folks at PAX09 and they were genuinely good folks, and very passionate about the Torque engine. The user base is large so I'm sure it won't be left to the boneyard.

Samuel Batista
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This is truly a sad day... although not at all surprising considering Torque failed to compete on almost every level with Unity. A game engine that is targeted at smaller developers with a complex scripting system and proprietary, complicated editors is bound to find itself in a tight spot.

And there was so much promise in the early days too... it really shows how dynamic and unpredictable this Industry is, Unity came out of nowhere, and in a few short years they completely dominated the "casual" developers middleware acquisitions. And this can be mostly attributed to one awesome innovation... the use of Mono (and coincidentally C#) as their scripting layer.

Geoffrey Rowland
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Pretty sad news, but now it makes sense why they sold the entire Starsiege Tribes IP to HiRez.

Sam Hero
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such sad news...InstantAction was the very first full-3d-engine game portal i found that supported Unreal engine in a browser, at the time i never even thought possible, and thus always referenced to GG as my personal "pioneers" for social/browser gaming.

im one of their "large community user base" and i hope personally Torque continues to live on!

Arno Buruma
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This is super extremely bad news. I've waited so long to play Legions again only to recently find out that Legions was gone, Tribes was sold off to some unknown developer which has no promising credentials to be able to really do Tribes justice... and now this. I would have paid through the nose to play Legions again. I loved the embedded tech and it was indeed very fast to play a game from download to execution. Why did this fail? This kind of system will be the future of PC gaming.