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 Black  Designer Stuart Black Hired At City Interactive For New WWII Shooter
Black Designer Stuart Black Hired At City Interactive For New WWII Shooter
 

November 30, 2010   |   By Kris Graft

Comments 6 comments

More: Console/PC





After departing from Codemasters earlier this year, game industry veteran Stuart Black, senior designer on the 2006 Criterion shooter Black, will head up a new London-based in-house development studio at City Interactive.

As creative director at the company's new UK studio, Black will lead development of what he described as "an exciting new story-driven WWII shooter that will emphasize high adventure in a genre that's become bogged down in reverence and historical accuracy."

Earlier this month, City Interactive said that it licensed Frankfurt, Germany-based Crytek's CryEngine 3 for two new, unannounced first-person shooter titles due to release over the "next couple of years."

Prior to his new job at City Interactive, Black was at Codemasters' Guildford studio as creative director, leading development on the shooter Bodycount, which some billed as the spiritual successor to Electronic Arts and Criterion's Black.

Black officially left Codemasters in October this year, and also previously worked at Total War developer The Creative Assembly.

City Interactive CEO Marek Tyminski said that his company, headquartered in Warsaw, Poland, will "continue our strategic expansion of resources and capabilities" going forward. The company has developed and published games including Sniper: Ghost Warrior.
 
 
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Comments

Jacek Wesolowski
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Oh man, do I pity that guy.

Shay Pierce
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I was pretty sure this headline was racist before I clicked through.

Christian Allen
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Best of luck!

Mark Venturelli
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@Shay Pierce: priceless!

Robert Schmidt
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Finally, I'll get to shoot Nazis. Why hasn't anyone thought of this before?

dan m
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WW2 again...seriously...common. Call of Duty has already done it, and done it well with World at War. I noticed Battlefield BC2 is finally getting a sweet Vietnam expansion. Now there is an idea for a game, a real good Vietnam shooter that doesn't hold back on the gore/violence/slang, Vietcong was the first and only game to pull this off properly but its OLD. WW2 has been done too many times in games, Vietnam has been overlooked too much but yet is a perfect setting.


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