My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2013
 
Using Small Studios As Stepping Stones In Your Career [1]
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
 
Gamasutra Blog Guidelines - Updated and open for discussion [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Wargaming.net
UI Scripter - AS3
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
 
Insomniac Games
Sr Network Programmer
 
Insomniac Games
Gameplay Programmer
 
Insomniac Games
Concept Artist- Environment
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2013
 
GAME confirms pre-orders
for Xbox One
 
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
 
Microsoft unveils Xbox
One: the ultimate
all-in...
 
NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
 
Crytek’s
CryENGINE® 3 Already
Primed for...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Riccitiello: Skateboarding Genre Has 'Run Its Course', Music Can 'Recover'
Riccitiello: Skateboarding Genre Has 'Run Its Course', Music Can 'Recover'
 

December 1, 2010   |   By Kris Graft

Comments 12 comments

More: Console/PC





Electronic Arts CEO John Riccitiello on Wednesday commented on two once-booming video game genres -- music and skateboarding -- and predicts one is past its prime, while the other still has chance for a revival.

"I think the music genre is going to recover," Riccitiello told Kotaku in an interview. "I don't know exactly how. It could be based on some new innovation. Maybe it all becomes dance-based."

EA distributes MTV Networks' and Harmonix's Rock Band franchise through its EA Partners arm. The most recent installment, Rock Band 3, released in October this year to strong reviews.

But the music category has seen revenue declines and waning popularity, leading Harmonix parent Viacom to put the Cambridge, MA studio up for sale earlier this year. Hamonix's most recent release is Dance Central, a dancing and rhythm game for Xbox 360's Kinect sensor.

Riccitiello recently commented that buying Harmonix would be like trying to "catch a falling knife," a reference to the risk involved in investing in the studio and its area of expertise.

In the same interview, the executive wasn't as optimistic on the skateboarding genre, which EA has explored with its Skate series. Rival Activision still has the Tony Hawk franchise, and recently released Tony Hawk Shred, which was aimed at a younger audience. Once a unique money-maker in Activision's stable, the series has commercially stagnated since its heyday.

"When it comes to action sports, I think that's going to be an an ongoing exciting genre," he said, pinning skateboarding games in a larger category. "But at least for the level of excitement out there, skateboarding seems to have run its course as the representative example in that broader genre."
 
 
Top Stories

image
Xbox One is Microsoft's biggest move for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Unity's mobile licenses are now free
image
Xbox One isn't always-on, but it will require a regular connection


   
 
Comments

Allen Danklefsen
profile image
I use to play all the console skateboarding games. But i'm a couch potato gamer, won't be finding me on one of those boards.

Doug Poston
profile image
I've wondered about this as well.



To me, a big part of the joy of early Tony Hawk and "Plastic Guitar" games was the illusion that I could pull of big stunts/concerts with some effort. But that kind of gets boring after a while. "Hold Y+X to pull off the 900" a stunt that, in the real world, many people devote years of their life to and still can't master.



But, by making things more difficult, you run the risk of frustrating the majority of your players.

Marcus Miller
profile image
I got burned on on skateboard games after I played three version of Tony Hawk. Every Tony Hawk game seemed the same. I find FPS a lot more fun and challenging now.

David Glenn
profile image
I think it's a wate and see, but there is a chance that the Crypton's Volaloid stuff that SAGA is playing with in Japan (notably in Project DEVA), might cach on here in the U.S.!

D Glenn

gus one
profile image
What I would like to see if a skate/snowboard game on kinect. That would be awesome. Actually Sking as well. Nothing too energetic but enough to get these old bones moving left and right with the odd jump.

Tim Carter
profile image
Sounds like the skateboard genre isn't dead after all...

Joshua McDonald
profile image
Time to combine the two: Guitars on skateboards.



Okay, on a more serious note, I think this is far more fundamental than a simple question of genres dying. When several games offer essentially the same experience, people buy one or two and are fully satisfied. Sports games manage to bypass this with the updated roster, but no matter how much you like music games, I don't really see any reason to own 3 versions each of guitar hero and rock band.



On the flip side, I would suspect that when these games are one-of-a-kind, they tend to have a much longer sales lifespan than the latest play-and-pass third person action adventure. Dance Central may not have sold as many up front as they hoped, but it will probably hold strong sales until somebody comes out with something a lot better, even if it takes years.



Mostly the decline of music game sales simply shows that it's not a "yearly sequel" exploitable market. I see people playing these games as much as ever. They just generally aren't motivated to buy the latest and greatest.

Leon T
profile image
The music genre is still going strong. Gamers just dance to the music now.

Joe McGinn
profile image
What rot. Playing music games with a plastic guitar was a fad, a fun one we all enjoyed, but a fad nevertheless. It's done.

Eric Geer
profile image
They are both dying because of the over saturation--if they stop making one or two each year than you might see better results--how much different are the games going to be in the multiple iterations--



The problem with these games is that there is nothing to bring people back to the next iteration like Josh noted---Sports games get a new roster---FPS/RPGs/Action games generally get a continuation of story or a new story all together---action sports are just..action sports--music is just...music.



With music games I would say they should come up with a comprehesive version and just keep offering DLC to expand the music library--don't opt for the completely new version of the game.



As for the action sports--they could potentially do a story based game--or even customizable characters--or make it a multi-sport game--kinda like California Games.---until the genre is less saturated they need to offer these action sport games in a different way--not must more Tony Hawk(1,2,3,4,5) or Skate (1,2...) The experiences are limited in their scope--expand the scope and you might beable to pull people back---or even try doing a 2d game like Skate or Die or T&C Surf Design---try a Tony Hawk 2-D--it would definitely hit on the old school/reminiscence string that Nintendo has been chiming into lately.

Eric Geer
profile image
I'll do that now...I always have typed like this...its kind of my way...my parents and grand mother hate that i dont use paragraphs...just the triple dot.


none
 
Comment:
 




 
UBM Tech