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 Infinity Blade  Becomes Fastest-Grossing iOS App
Infinity Blade Becomes Fastest-Grossing iOS App
December 13, 2010 | By Simon Parkin

December 13, 2010 | By Simon Parkin
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Epic Games' action-RPG Infinity Blade has become the fastest-grossing app on the App Store.

Data pulled from Apple's Game Center (collated by Appmodo) indicates that the game, which retails for $5.99 on the store, generated over $1.6 million in sales in the four days following its release.

According to Game Center figures, the game had 271,424 users as of this morning. The previous fastest-grossing record for a game on the App Store was set by Chillingo's puzzle game, Cut the Rope which generated in excess of $1 million in 10 days.

Gamasutra reported on Friday that Infinity Blade, the first Unreal Engine 3 game for iOS, had immediately topped iPad game sales in its debut week, pushing former chart leaders Angry Birds Seasons HD and Angry Birds HD to second and third place respectively.

The project was unveiled at Apple's September 2010 event under the name Project Sword and has appeared in ad campaigns for the iPhone 4 ever since.

Michael Capps, president of Epic Games, said of the release: "With Infinity Blade, [we have] created an amazing-looking, incredibly fun game that really demonstrates the potential of triple-A mobile gaming."


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Comments


Phil Nolan
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Now release it for Android.

Jamie Mann
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Um. Given the wide variation in CPU/GPU/memory/resolution across the Android "range", that's more than a little unlikely...

Caleb Garner
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yea android's fragmented device base ='s lowest common denominator... i know if / when i make android apps I would never make it for the top the line phones. just because there are devices running android that could run the game, doesn't mean that makes the entire platform viable for an engine to be developed for it.



Knowing that user can refund their money, any reasonable developer would want to be sure that it runs smooth on every device that can access it.. otherwise they just set myself up for a lot of tech support and complaining from users who can't run the game right..



Look at angry birds.. they make a free version and people complain about the free version, when the fact is that i doubt they tested it on the easily dozens of phones accessing the same marketplace



Also Epic was very clear that they have no plans to make an android version for the foreseeable future.. iPhone is enough as the sales of this game clearly show.



Epic knows what they are doing and i'm sure that they have no bias against android other than the number of technical hurdles it would take to make it work well on enough of the units in circulation that could match the supported graphic abilities of the supported iPhones.



Fortunately, Unity3D has done a firecracker job making their platform support Android, so I'm excited that there is a solution out that can allow a game to be made for both platforms.

Chris Melby
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Fortunately Apple just dumps support for any device older than 2 years old and makes it so their devices won't run at all if the battery is dead -- even if it's plugged in, something that wasn't an issue with earlier iPods.



So no worries about the lowest denominator, Apple has already abandoned those devices. And who needs fragmentations from different device manufactures, when Apple has done a bang up job doing that to their own system with the variants of CPUs, GPUs, OS versions, and screen rezes.



It's there, maybe not on the same scale, but it's not all fine and dandy as some of the zealots would like to believe. Anyways, to ignore Android is just as dumb as it is to ignore iOS.

Andrew Dobbs
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It's nice to see a more traditional game atop the charts. Angry Birds and Cut the Rope are both great games, but I'm happy that there's demand for Infinity Blade and RAGE as well.


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