In this GDC talk, EA's Josh Nixdorf goes over his team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA.
Nixdorf discusses problems that he and the team encountered, going on to explain how they handled it according to the game development process of FIFA.
He also provides an overview of the three main challenges when having teams across the globe (where the term "nightly build" comes from), and gives some insight into the approaches used to deal with them.
It was an insightful talk that's still worth watching, so don't miss your opportunity to do so now that it's freely available on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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