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 Flight Control  Dev Firemint Buys  Puzzle Quest  Studio
Flight Control Dev Firemint Buys Puzzle Quest Studio
 

January 4, 2011   |   By Kris Graft

Comments 10 comments

More: Console/PC





Flight Control developer Firemint said Tuesday it acquired fellow Melbourne, Australia studio Infinite Interactive, developer of the Puzzle Quest RPG/puzzle franchise.

Firemint said the acquisition will bolster the studio's design and development initiatives, as well as give Infinite Interactive more opportunities for self-publishing. The studios did not release financial terms of the acquisition.

Steve Fawkner founded Infinite Interactive in 1989, and is the designer behind the Warlords series and more recently, the well-received Puzzle Quest franchise.

He will take on a product management role at Firemint, which now employs 60 workers, overlooking a game currently in development by his team.

Both Infinite Interactive will be consolidated into one location at Firemint's offices, and all games will be released under the Firemint name.

Firemint is perhaps best known for the iOS hit Flight Control, which has players direct aircraft to specified runways amid increasing air traffic. The game recently debuted on PC and Mac. The studio also created Real Racing for iOS.

Rob Murray, who founded Firemint in 1999, said in a statement, "...Our two studios evolved very similar philosophies of developing addictive, fun and polished original games. By bringing our studios’ talents together, we will be able to create even more awesome games -- and more of them."

Fawkner said the new position at Firemint will allow him to "focus on game design." Murray said he and Fawkner had discussed working together even prior to the releases of Puzzle Quest and Flight Control.
 
 
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Comments

Chris Remo
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Whoa!!

Carlo Delallana
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When brilliance collides....fireworks! I have high hopes for the games that emerge from this merge.

Sean Parton
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I'm greatly amused. Being a fan of Puzzle Quest's uniqueness and Flight Control's polish, this can only be good.

brandon sheffield
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how bizarre...were I to guess one studio being larger than the other, I'd have reversed this.

Chris Remo
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Yeah, same here, hence my "Whoa!!"

Kris Graft
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Maybe less overhead for Firemint, bigger margins from digital-only, and gigantoid unit sales explain it?



Either way, I see your "Whoa!!" and raise you "WHOA!!!"

raigan burns
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I had always assumed that PopCap was behind Puzzle Quest... weird.

Jitesh Panchal
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This is great news! We can only wait and see how these mixed talents work out! Hopefully, more great games from them :)


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