My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [2]
 
We're Indie, we like Microsoft. Too Controversial? [38]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Analysis: Behind The ESA's New E3 Media Rules
Analysis: Behind The ESA's New E3 Media Rules
 

January 10, 2011   |   By Chris Morris

Comments 6 comments

More: Console/PC





[Gamasutra editor-at-large Chris Morris examines recent changes to E3 2011's media registration policy, intended to "prevent some of the problems we've had with fake badges," according to a rep with event co-organizer ESA.]

Getting into E3 in Los Angeles in June is going to be a different experience for journalists this year.

For the first time, the Entertainment Software Association, which organizes the convention, has decided not to pre-mail badges to media attendees.

This move is in part due to an effort to clamp down on the growing practice of badges being sold on Craigslist and other online venues in advance of the show.

Street prices for badges for the 2010 show -- which often turned out to be cloned fakes -- hit as high as $700.

That resulted not only in disappointed (and angry) fans being turned away at the show floor, it gave the industry something of a black eye.

Under the new practice, journalists who register and are approved to cover the June 7th-9th, 2011 trade show will receive an email with a barcode on it.

They will either bring a printout of that email or a copy on their smartphone, which will be scanned at kiosks in Petree Hall at the Los Angeles Convention Center.

Kiosks will then print the badge, attendees will grab their badgeholder and be on their way.

"We think this is a solution that checks off a number of different boxes," says Dan Hewitt, Senior Director of Communications & Industry Affairs for the ESA. "It will prevent some of the problems we've had with fake badges. It also increases efficiency at the show. It will speed up the process a lot."

Non-media attendees will not see any change in the way they get their badges, which will still be picked up at E3 itself. The move -- and the stratospheric prices some consumers are willing to pay for a ticket to E3 -- showcase just how much of a pop culture event E3 has become and how the industry is having to pivot to accompany that.

In recent years, there has been a lot of rumors about the show opening up to the public for part or all of its duration, but that has yet to move beyond the discussion phases.

"That's a conversation we have every year," says Hewitt. "At the end of the show, we do a top to bottom review of what worked and what didn't, where do we need to improve in terms of logistics and the overall look and feel of the event."

"The idea of having a consumer's day or separate event is something we also look at. Right now, though, it's the feeling of the leaders of the industry that we've got a good format that's meeting the needs of the industry. ... So we're confident in the [current] format right now."

Beyond the counterfeiting and reselling of badges (typically done by smaller blogs), journalists can point a finger of blame themselves for the changes. Several have expressed confusion with the process or requested new badges be sent when their originals were lost before the show. Others have requested a new badge after moving.

But the ESA and event co-organizer IDG World Expo does not reissue badges, which inevitably led to frustration. With the barcode method, Hewitt says the ESA is hoping to lessen those troubles.
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments

Tomiko Gun
profile image
LOL @ the fake badges.



Only in the games industry, cheaters in-game and in real life.

Matthew Cooper
profile image
My comment got deleted, sweet!

Kris Graft
profile image
Sorry Matthew :( Was doing spam control (grr) and accidentally did that...

Robert Gill
profile image
Last true E3 was in 06. Part of the magic was having the public there.

Dan Robinson
profile image
E3 really should be industry only. PAXprime and PAXEast do a great job at bringing the E3 experience to the masses.

David Clair
profile image
I see no reason why they couldn't extend the event 3 days for the public, charge admission and divide the revenue between the ESA and the various companies who have a booth there.



For an example of how this could work is the North American Internation Auto show in Detroit... where there are several days reserved for the press, they have a special charity event one night, then the show opens to the public.



To me it seems rather stranage that the industry would turn down potential revenue from a show like this..


none
 
Comment:
 




 
UBM Tech