Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 18, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Razer's Hydra Motion Controller To Get Exclusive  Portal 2  Levels

Razer's Hydra Motion Controller To Get Exclusive Portal 2 Levels

January 10, 2011 | By Kyle Orland

January 10, 2011 | By Kyle Orland
More: Console/PC

At the Consumer Electronics Show last week, PC peripheral maker Razer has announced a special version of Valve's upcoming first-person puzzle game Portal 2 designed for use with the company's motion-sensitive Hydra PC controllers.

A special version of the game, including new puzzles and maps designed to take advantage of the Hydra's unique abilities, will be included with a special bundle when the controller is released early in 2011, the company announced.

Joystiq reports those special levels will utilize the ability to rotate, move, and scale in-game cubes by moving and reorienting the hand-held controllers in real space.

Based on TrueMotion technology created by hardware partner Sixense, the Hydra senses the position and orientation of two handheld controllers using a magnetic field generated by a base station.

These motions can be mapped to keyboard and mouse controls, or accounted for specifically in specially designed games. The controllers also include thumbsticks and buttons for non-motion-based controls.

At last year's Consumer Electronics Show, a specially designed version of Left 4 Dead 2 let players use the prototype to swing an axe with complete freedom of movement.

Price points for the controller and bundle were not revealed, but a Razer representative told Joystiq they were targeting a price under $100 for the two-controller set up.

Portal 2 is currently targeted for an April 18 release date.

Related Jobs

Monomi Park
Monomi Park — San Mateo, California, United States

Senior Game Designer
Curriculum Associates
Curriculum Associates — San Francisco, California, United States

Senior Software Engineer - Learning Games (Unity)
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Effects (VFX) Artist
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States

Lead Engineer

Loading Comments

loader image