Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


We're talking to one the devs behind Dead Cells at 12PM EDT

August 17, 2018 | By Bryant Francis




Released in Early Access last year, Dead Cells has come smashing out into full release this month not only to rave reviews, but to a new home on the Nintendo Switch. After checking in with the team back in January to talk about how a 3D pipeline can help make great 2D animation, we decided to reach out to the team to join us for a livestream of the game starting today at 12PM EDT. 

We're going to be going live with Sebiastian Benard, one of the many designers that are part of Motion Twin's "anarcho-syndical workers cooperative," to learn more about the making of this procedurally-generated Metroidvania. If you've got questions for Benard, be sure to join us in Twitch chat! 

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.



Related Jobs

Monomi Park
Monomi Park — San Mateo, California, United States
[11.16.18]

Senior Game Designer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[11.15.18]

Senior World Builder
Impulse Gear, Inc.
Impulse Gear, Inc. — San Francisco, California, United States
[11.15.18]

Senior Narrative Writer
Digital Extremes Ltd.
Digital Extremes Ltd. — London, Ontario, Canada
[11.15.18]

Senior Lighting Artist









Loading Comments

loader image