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Location: Pasadena, California
Embodied is looking to add a talented Game Designer to its growing creative team. The Pasadena-based is looking for a designer with at least two published projects to their name with strong writing skills, the ability to work with a cross-discipline team, and familiarity with overseeing content from creation to execution. The role will see that dev working collaboratively with social development experts, roboticist, and engineers to solve complex challenges in a new field for creative exploration.
Location: London, Ontario, Canada
Do you love writing about games, entertainment, and pop-culture? Can you turn a good idea for a tweet into a fined-tuned 280-character work of art? Can you slash through documents, leaving behind only their succinct pulpy goodness? If so, the Associate Editorial Manager position at Digital Extremes may be a great fit for you! The Associate Editorial Manager is responsible for assisting the Editorial Manager in divvying up and editing copy tasks to the editorial team. They help oversee all aspects of published content, teaming up with team members in other departments to ensure that the content as a whole aligns with the ambitious goals of the marketing, community, and development team.
Location: Vancouver, British Columbia, Canada
The Senior Generalist Programmer will work to create and optimize game systems. This challenging role requires efficient problem-solving skills and the ability to juggle multiple tasks simultaneously. Ideally, Endnight Games is seeking a dev with 6+ years experience as a game programmer or multiple shipped titles, experience in C#, and working knowledge of Unity, though the team can only consider candidates already authorized to work in Canada.
Location: Chicago, Illinois
Wargaming Chicago-Baltimore is looking for a Gameplay Engineer with deep knowledge of C++ and commonly used data structures for its growing studio with over 150 employees. As a Gameplay Engineer at Wargaming, you’ll code, debut, and manage gameplay systems, develop and maintain gameplay systems in a client/server environment, and collaborate across disciplines to implement new features and improvements.
Location: Los Angeles, California
Cloud Imperium Games is looking for an experienced Principal Character Artist with a passion for their craft to help fill a persistent universe with characters, costumes, armor suits and alien life forms. The company is after someone with at least 8 years experience in game development and thorough knowledge of 3D modeling software like Zbrush, Maya, and 3DS Max to maintain and push high standards of modeling, texturing, and PBR material creation to provide consistent and high-quality models.