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Video: How Paradox combines business strategy and game dev

August 30, 2018 | By Staff

August 30, 2018 | By Staff
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More: Console/PC, Business/Marketing, Video



In this GDC 2016 talk, Paradox Interactive's Fredrik Wester explains how the developer/publisher selects, nurtures and launches its games, from Crusader Kings 2 to the Pillars of Eternity franchise.

Wester highlights the company's step-by-step hands-on approach to development and publishing, offering insight into how a range of management strategies can be applied in the games industry.

He also explains how Paradox Interactive uses Value Proposition, Blue Ocean Strategy and Business Model thinking integrated with game-design planning, and how it has led to a strategic view in what he calls "games as a platform."

It was an informative talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.



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