Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ben Esposito breaks down the personal process behind Donut County

September 5, 2018 | By Bryant Francis

September 5, 2018 | By Bryant Francis
Comments
    Post A Comment
More: Console/PC, Design, Video



Donut County, which has been in development since 2013, is an odd little game about playing as a hole in the ground. How do you make being that hole meaningful? Well if you're developer Ben Esposito, you try to imprint as much of your personality on it as possible. 

Earlier today on the Gamasutra Twitch channel, we were lucky enough to chat with Esposito about the making of Donut County, and how his decision to make a dense but short game impacted his development process. If you're a developer aiming to create short and personal experiences in commercial games, you should definitely watch the full video up above! 

And while you're at it, you can follow the Gamasutra Twitch channel for more developer interviews and editor roundtables. 



Related Jobs

Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[09.18.18]

Senior Content Designer
New York University Tisch School of the Arts
New York University Tisch School of the Arts — New York, New York, United States
[09.17.18]

Assistant Arts Professor, NYU Game Center
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[09.17.18]

Technical Designer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[09.14.18]

Senior Writer









Loading Comments

loader image