| ron carmel |
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even if nintendo's actions have stopped all piracy on their systems, i bet they still would have been better off financially not lifting a finger.
the cost of those legal battles surely outweighs the revenue increase that would result from preventing all piracy... which i would argue is around zero. people either buy your game or they don't. the typical "pirate" doesn't look for a free copy and then goes and buys a legit version if they can't fine a pirated one. but the whole argument is moot, really. it is impossible to stop "piracy" unless your game is server based. |
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| R G |
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While a commendable act, piracy will never end.
And I agree with Jerry, this is just an open challenge. I'd pull a Sony, not say a word and let the hackers take 5 years to crack the PS3. Heck, I know if someone challenged me on programming something, I'd bite. |
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| Wyatt Epp |
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Strange as it is to admit this, Microsoft's strategy is looking more and more sane in contrast to its Japan-based contemporaries. Extend the olive branch and work out ways of accommodating the hackers and they help you prevent piracy.
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| Kelvin Bonilla |
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There are measures...
There's no such thing as an uncrackable system. However, just because you cracked something doesn't mean you can use it. One of the most successful methodologies for anti-piracy is simply the use of monitoring. I remember asking John Romero once what he thought would be an ideal method against piracy, and all he said was "MMO's". I was like >_> but I knew where he was coming from. Why can't people pirate MMO's? Because all they have is a client, they need to log into some place where the game is stored because they don't own that software, which means they need credentials to use, which means their sessions can be tracked and monitored. Of course, there are work-arounds like private servers and what not; there will always be work-arounds, but the point is that it won't give you the experience that you're meant to have, thus encourage you to buy the game if you want the real thing, or simply live with a watered down version of the experience. Think about those cracked games where online multiplayer is cut because even though it's hacked, you still have to connect to a server that refuses your incoming connection. Bottom line is, there are ways to prevent people from pirating with monitoring, but people freak out when they hear things like "you are being monitored" or "your session is being recorded", which is funny because most people like privacy when they have something they want to keep to themselves, like for example the fact that they're using pirated software... |
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| Thomas Lo |
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Piracy can be stopped effectively only both with a carrot and stick. Going after piraters is always going to be a requirement in the industry (otherwise we would all be out of jobs). At the same time, adding value to the game after purchase can also effectively deter privacy. There are many 360 users who do not pirate because they prefer to use their games freely on xbox live. Many people want to play the legitimate copies of many games with a multiplayer element because they prefer to have servers that are policed, where cheaters are banned instead of hacked servers where it's the wild west.
Etc. etc. Piracies heyday is, by no means, in our rearview mirror. Piraters will always have incentive to pirate. It is the goal of developers to use all the means at their disposal to clamp down on piracy as well as maintain incentives for players to continue honestly purchasing games. |
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| Kamruz Moslemi |
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One of the biggest undressed problems of piracy is how to handle things once the inevitable happens and your system is cracked wide open. History shows that once this happens trying to release firmware updates to close the holes is as effective as Don Quixote's endless assault against the windmill.
But here the hardware manufacturers become so focused on the thought of continuing their impotent assault relentlessly that they forget the most important casualty of this hopeless tow game. The legitimate users, who are then constantly prompted or forced to go through cumbersome and annoying update procedures without any personal gain. Not to mention developers. SONY is the worst here with their devil may care attitude to users who grow quickly weary of the constant barrage of updates, and the draconian lock down enforced lest they comply. That fact that whenever a new PSP game is put into the device and booted up chances are that it will require, before play is made possible, an immediate firmware update is a common complaint with users of that device. The PS3 fares no better with SONY's rather disorganized scatter shot approach to putting up updates whenever a small completed feature warrants one, and this before their system had even been breached. Now users are not even getting that small, often unwanted feature with the constant updates. And here once again, they are locked out unless they comply. As hardware developers it is time to start giving a lot more weight to the issue of firmware update and game patching procedures to make them as fast and seamless as possible. |
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| Sean Farrell |
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http://www.escapistmagazine.com/videos/view/extra-credits/2653-Pi
racy Nuf said. |
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| Joe McGinn |
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While I understand the desire to combat piracy, I do think it's over-emphasized by these companies. In my opinion 90% or more of pirated games are not a "lost sale": the pirate would never have bought the game at retail price.
That said, this focus on security has actually deterred my sale. Not because I pirate, but because it's a handheld and I travel - and this also means that Nintendo's aggressive region-locking will be difficult or impossible to circumvent. So the console basically has no function for me, since in many places I will simply have no way to buy games for it. |
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