Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 31, 2014
arrowPress Releases
October 31, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Global Game Jam Sees Biggest Year Yet With 6,500 Participants
Global Game Jam Sees Biggest Year Yet With 6,500 Participants
January 31, 2011 | By Leigh Alexander

January 31, 2011 | By Leigh Alexander
More: Console/PC

The Global Game Jam's just-concluded third year was its biggest yet, organizers have announced, revealing that some 6,500 people participated.

Developers around the world put heads together for the 48-hour challenge, and together created almost 1,500 games, all based on this year's theme: "Extinction."

The stats come from the GGJ's official website, where a large number of entrant titles are now available to be played and receive feedback. For the first time, this year's event allowed non-digital games, designs that could be played physically by people in a variety of settings.

In the end, the event registered 169 jam sites in 44 countries, and this year's jam featured a video keynote from renowned Katamari Damacy creator Keita Takahashi.

Anyone is eligible to participate in the event, hosted and encouraged by the International Game Developers Association. An organizer assembles his or her at a host site that meets certain requirements, and they have 48 hours to develop a game in accordance with the theme.

The philosophy is that when everyone is given the same constraint and rules, it presents an interesting opportunity to engender innovation and experimentation. It also lets people on all levels, from skilled developers to students and hobbyists, learn from the experience of working together.

Last year's event saw 4,300 participants, meaning this year's turnout represents significant growth.

"Once again we broke our own record for the single largest game jam ever!" says a statement on the event site. "Thank you to all the participants and organizers for making it so great. We hope to be even better next year."

Related Jobs

The Workshop
The Workshop — Marina del Rey, California, United States

Activision Publishing
Activision Publishing — Santa Monica, California, United States

Tools Programmer-Central Team
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

VFX Artist-Vicarious Visions
Magic Leap, Inc.
Magic Leap, Inc. — Wellington, New Zealand

Level Designer


Arturo Nereu
profile image
I canīt wait to next yearīs Global Game Jam. Mexico City GJ was amazing; learned a lot of stuff from a lot of amazing people.

Justin Potts
profile image
It was in many ways a truly powerful experience for those taking part in Tokyo this year (where I attended), with NHK crews showing up to film and appearances by Q Entertainment's Tetsuya Mizuguchi & games industry analyst Hirakazu Hirabayashi during the event's final hours.

I really can't recommend this event enough, not only to those with interest in games/game design, but to just about anyone involved and interested in creative works and design. Speaking with those at the event who were not directly involved was actually really inspiring, as the energy and the community just naturally seemed to convey what it is that makes the medium/art form/entertainment so alluring and special to individuals to whom which "games" was something still outside of their daily "vocabulary".

I'll most certainly be making this an annual "must-attend" event from here on out!

Stellar work everyone!