Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


We're talking to the team behind CrossCode at 3PM EDT

October 12, 2018 | By Bryant Francis




A few weeks ago, 2D RPG CrossCode finally left Steam Early Access, where it's been gathering a small but loyal audience that's helped the game stand out on Steam over the last 2 years. 

Now that the game's launch, we at Gamasutra have been curious about this little RPG, and how a smaller title with throwback art and mechanics can make such a splash on a crowded platform.

To get answers to these questions, we're going to be talking to Radical Fish co-founder Felix Klein (and his colleagues) about the making of CrossCode on the Gamasutra Twitch channel. 

If you've got questions about CrossCode's development, or want to know more about putting a single-player RPG through Early Access, be sure to drop by Twitch chat and ask questions! And while you're at it, you can follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.  



Related Jobs

Digital Extremes Ltd.
Digital Extremes Ltd. — London, Ontario, Canada
[10.15.18]

Senior Lighting Artist
Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[10.15.18]

Gameplay Designer
YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[10.15.18]

Senior Game Designer (f/m)
League of Geeks
League of Geeks — South Melbourne, Victoria, Australia
[10.14.18]

Senior Game Designer









Loading Comments

loader image