Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

SteamVR now supports motion smoothing in beta

SteamVR now supports motion smoothing in beta

October 18, 2018 | By Alissa McAloon

October 18, 2018 | By Alissa McAloon
    Post A Comment
More: VR, Console/PC

Valve has brought support for motion smoothing to SteamVR through an opt-in beta. 

The feature aims to help devs compensate for dropped frames in Steam-hosted VR games by anticipating frame jitter and masking those dropped frames. All in all, the feature aims to lower performance requirements for VR games and apps on Steam.

Valve dives into how SteamVR’s motion smoothing works and how it differs from the way TV sets handle motion smoothing in a post on its site. In short, Valve says that a player that flips on motion smoothing significantly lowers performance requirements for SteamVR games since those games really only have to render every other frame. 

The company points out that this opens up more SteamVR games for plays with lower-end hardware and also makes it so that games that previously may have stuttered will run smoothly and at a standard frame rate.

Right now, motion smoothing is in an opt-in open beta though the feature is only available to Windows 10 users with a Nvidia GPU. 

Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
XSEED Games — Torrance, California, United States

Community Coordinator
Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States

Gameplay Engineer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Narrative Writer

Loading Comments

loader image