Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 2, 2014
arrowPress Releases
October 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


IGDA "Game Accessibility" Survey Launched
January 6, 2004 | By David Jenkins

January 6, 2004 | By David Jenkins
Comments
    Post A Comment
More: Console/PC



The IGDA's Game Accessibility Committee special interest group (GA-SIG) has posted a survey to catalog games according to their accessibility to those with physical disabilities. The survey is designed to track games that are being developed for players with problems hearing, seeing, and other handicaps, and find out who is developing these games. The results of the survey will be published on the IGDA website and will serve as a reference for future discussions and work in the field.

The GA-SIG was created to encourage developers to make their games more accessible to disabled users and to create a community where information and accessibility methods could be debated and shared.

More information on the group and links to the survey can be found by clicking here.


Related Jobs

Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[10.02.14]

Character Artist-Vicarious Visions
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[10.01.14]

Concept Artist
Red 5 Studios
Red 5 Studios — Laguna Hills, California, United States
[10.01.14]

Web Developer/Web Architect
Halo
Halo — Kirkland, Washington, United States
[10.01.14]

Senior AI Engineer










Comments



none
 
Comment: