Video: Contrast and context in BioWare story and cinematics
Creating emotionally engaging stories and cinematics requires narrative, visual, audio and gameplay elements to work together to support the game's central themes.
In this GDC 2012 talk, BioWare's Jonathan Perry examines how BioWare has used contrast and context in Mass Effect and Dragon Age and how these techniques can be implemented across different departments to enhance the narrative and cinematic experience.
Perry discusses how contrast and context as tools can help teams develop stronger story themes, create content that supports those themes, and deliver the story in a meaningful way that doesn't rely on lengthy exposition.
It was an insightful talk that's still definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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