Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


NVIDIA's physics engine is now open source

NVIDIA's physics engine is now open source

December 3, 2018 | By Emma Kidwell




NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source under the BSD-3 license.

It's always great when software is made open source for developers to take a look at, and this could be a useful tool for those interested in physic simulations, robotics, and artificial intelligence. 

As explained in a blog post, the company decided to make the tech open source so it would be accessible to AI researchers, robotics researchers, and developing self-driving cars. 

For game developers specifically, the engine can take advantage of GPU acceleration and can handle large virtual environments (which can be useful for animation and in-game physics). 

The PhysX SDK has apparently already been integrated into some popular game engines, including Unreal Engine (versions 3 and 4) and Unity3D.

The full source code can be accessed over on GitHub.



Related Jobs

Heart Machine
Heart Machine — Culver City, California, United States
[02.21.19]

Gameplay Engineer
Heart Machine
Heart Machine — Los Angeles, California, United States
[02.21.19]

Level Designer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[02.21.19]

Lead Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[02.21.19]

Sr. Character Artist









Loading Comments

loader image