Video: Designing UX for board games
User experience is often associated with digital products, but it's just as much a part of non-digital products like board games, so it's important to get it right.
In this GDC 2018 session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
It's an insightful talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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