Video: Making games better with psychology, the Uncharted way
In this GDC 2012 session, Richard Lemarchand (formerly of Naughty Dog) tries to dispel some of the confusion about how video games keep players engaged.
Lemarchand introduces the psychological concept of attention to the ongoing conversation about play and games.
By using practical examples from his involvement in the playtesting of the Uncharted games, he describes how metrics data and other methods can be used to get a handle on the elusive subjects of players' attention.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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