In this GDC 2011 talk, PopCap Games' Jason Kapalka delivers a postmortem of Bejeweled, one of the most popular puzzle games of all time.
Kapalka discusses the initial inspiration behind Bejeweled, a game he described as a "terrible game, an awful game," called Colors Game.
But it was the central mechanic of Colors Game which led to a desire to improve upon the concept.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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