Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 18, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch game developer Owen Goss break down FutureGrind's game design

January 25, 2019 | By Bryant Francis




FutureGrind, the cyberpunk grinding game, launched earlier this week on the Nintendo Switch, PS4 and PC. But while it's a challenging arcade experience that rewards skilled players who want to break down its puzzles, it's also an indie game with ground-up accessibility features that stand out from the pack. 

To discuss the making of FutureGrind, game designer Owen Goss dropped by the GDC Twitch channel earlier today for a chat about the game's inception, its long development process, and the accessibility features that let more people enjoy what he and collaborator Matt Rix spent so much time on. 

You can now watch the full conversation with Goss in the video above. If you're interested in more game developer insight, don't wait, rush over to the GDC Twitch channel and follow our colleagues now! 

Gamasutra and GDC are sibling organizations under parent company Informa



Related Jobs

Boston Dynamics
Boston Dynamics — Waltham, Massachusetts, United States
[02.15.19]

Software Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[02.15.19]

Effects (VFX) Artist
The Behemoth
The Behemoth — San Diego, California, United States
[02.14.19]

Marketing Coordinator
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[02.13.19]

Environment Artist









Loading Comments

loader image